Free interactive D&D 5e SRD stat block

Adult Brass Dragon

Huge Dragon, CR 13, AC 18, 172 HP. Chaotic Good.

Huge Dragon (Metallic), Chaotic Good

AC
18
Initiative
+10 (20)
HP
172 (15d12+75)
Speed
40 ft., Burrow 30 ft., Fly 80 ft.
ScoreModSave
STR 23 +6 +6
DEX 10 +0 +5
CON 21 +5 +5
INT 14 +2 +2
WIS 13 +1 +6
CHA 17 +3 +3
Skills
History +7 , Perception +11 , Persuasion +8 , Stealth +5
Immunities
Fire
Senses
Blindsight 60 ft.; Darkvision 120 ft.; Passive Perception 21
Languages
Common, Draconic
CR
13 (XP 10,000; PB +5)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10+6) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Detect Thoughts, Control Weather

Legendary Actions

Adult Brass Dragon can take 3 Legendary Actions per round, regaining all uses at the start of its turn.

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

How to run Adult Brass Dragon

A hostile adult brass dragon is rarely a "kill the heroes" fight. Brass dragons are Chaotic Good gossips who hoard stories. If one has decided the party is a problem, it's because they slighted it socially, broke a deal, or stumbled into its desert lair without paying tribute in conversation. Open the encounter with the dragon talking, hovering 80 feet up, naming exactly what the party did wrong. Combat starts when the players give a stupid answer.

The opening turn priority is Sleep Breath, not Fire Breath. The DC 18 Con save in a 60-foot cone hits half the party for free, and a second failure drops them Unconscious for 10 minutes. A brass dragon that knocks two PCs out doesn't kill them. It strips them of gear, drags them to a dune, and waits for the rest to come negotiate. That's the shape of the encounter you actually want. Hold Fire Breath (10d8 in a 60-foot line, DC 18) for a player who already proved they will not surrender.

In a real fight, Multiattack is three Rend at +11 for 21 average each, optionally swapping one for Sleep Breath or a cast of Scorching Ray. Use the legendary actions to stay airborne and pressure the casters. Pounce moves the dragon and adds a Rend, Blazing Light fires another Scorching Ray, and Scorching Sands at DC 16 from up to 120 ft. drops 27 fire on a back-line target and halves their speed. With Legendary Resistance 3/day (4 in lair), the party's best Banishment lands on the third try at the earliest.

If the dragon is Bloodied and the party still won't talk, it casts Control Weather over the next ten minutes, summons a sandstorm, and burrows out at 30 ft. Brass dragons do not die over ego. Have it leave a polite, sandstorm-etched message on a stone before it goes.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →