Free interactive D&D 5e SRD stat block

Ape

Medium Beast, CR 1/2, AC 12, 19 HP. Unaligned.

Medium Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
19 (3d8+6)
Speed
30 ft., Climb 30 ft.
ScoreModSave
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
INT 6 -2 -2
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Athletics +5 , Perception +3
Senses
Passive Perception 13
Languages
None
CR
1/2 (XP 100; PB +2)

How to run Ape

A wild ape is a territory encounter. The party is moving through jungle, ruins, or a forested mountainside, and the ape has decided they are too close to its tree, its mate, or its food. It is not trying to kill them. It is trying to make them leave, and the fight ends the moment they back off ten paces and stop making eye contact.

Open with a display, not an attack. The ape drops from the canopy using its 30 ft. climb speed, beats its chest, and only swings if the party doesn't read the warning. With Passive Perception 13 and +3 Perception, it spotted them long before they spotted it, so the GM gets to choose when the encounter triggers. Place the ape on high ground or in branches above the trail. Athletics +5 lets it grapple a player and drag them up into the trees if the encounter needs a sharper hook than a straight brawl.

In a true fight, AC 12 and 19 HP are not going to last past one round of focused damage from a level-3 party. So either run two or three apes together as a troop, or play this one as a single ambush meant to soften the party before something worse comes through the same canopy. Once it drops below half HP, it should retreat fast, climb up a tree, vanish, watch from cover. Apes do not die for territory they can re-claim later.

Resolve the encounter with consequence, not a corpse. If the party kills the ape, mention the carrion eaters that arrive within minutes. If they back off, give them a moment of being watched from the trees for the next mile.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →