Free interactive D&D 5e SRD stat block

Basilisk

Medium Monstrosity, CR 3, AC 15, 52 HP. Unaligned.

Medium Monstrosity, Unaligned

AC
15
Initiative
-1 (9)
HP
52 (8d8+16)
Speed
20 ft.
ScoreModSave
STR 16 +3 +3
DEX 8 -1 -1
CON 15 +2 +2
INT 2 -4 -4
WIS 8 -1 -1
CHA 7 -2 -2
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
None
CR
3 (XP 700; PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 4-6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

How to run Basilisk

A basilisk is a puzzle wearing a stat block. The bite is a respectable +5 to hit for 17 average damage, but the actual encounter is the gaze, and the actual encounter is whether the party figures out the gaze before someone is a statue. Sell the puzzle. Statues in the lair, half-petrified rangers reaching for arrows, a hunter's cairn with the inscription "do not look back". The party should arrive already worried.

Petrifying Gaze is a 30-foot Cone, DC 12 Constitution save, on a Recharge 4 to 6. First failure is Restrained with a save at end of next turn, second failure is Petrified outright. The DC is low enough that most level 3 to 5 PCs save, but two consecutive bad rolls can take a wizard out of the campaign permanently. That's the threat. Make sure the players know there's a way out before you start rolling petrification saves: averted eyes (attack at disadvantage, basilisk has advantage), mirrors (basilisk targets itself if it sees its reflection), or fighting from outside the cone.

Mechanically the basilisk is slow. 20 ft. walk, AC 15, 52 HP, no ranged option. The gaze is a Bonus Action, so its turn is bite plus gaze plus shuffle. If the party splits to flank from outside the 30-foot cone, the basilisk has to choose which one to face, and the other gets free attacks at advantage. Reward this. The encounter is fundamentally about geometry.

Retreat is unlikely. This is an Int 2 monstrosity in its own lair, and it has nowhere better to go. If the party brings mirrors and forces the basilisk's own save, it stops eating things and starts hiding. Don't grant a long rest in its lair, but do let the party leave alive after a clever scene, scarred friend in tow.

Drop one petrified adventurer in the entrance with a still-readable journal. The party will not look at the basilisk after that.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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