Free interactive D&D 5e SRD stat block

Blood Hawk

Small Beast, CR 1/8, AC 12, 7 HP. Unaligned.

A red-marked hawk diving over stormy cliffs.
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Small Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
7 (2d6)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 6 -2 -2
DEX 14 +2 +2
CON 10 +0 +0
INT 3 -4 -4
WIS 14 +2 +2
CHA 5 -3 -3
Skills
Perception +6
Senses
Passive Perception 16
Languages
None
CR
1/8 (XP 25; PB +2)

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4+2) Piercing damage, or 6 (1d8+2) Piercing damage if the target is Bloodied.

How to run Blood Hawk

A blood hawk is a swarm-shaped problem with a single stat line. It has 7 HP, AC 12, a Beak attack at +4 (1d4+2, or 1d8+2 if the target is bloodied), Pack Tactics for advantage when allies are nearby, and 60 ft. fly speed. This thing exists in the air or it dies on the ground. Run them in flocks.

One bird is a curiosity. Six are a pacing problem for a level 2 party crossing a canyon, and twelve are a real fight if the party cannot generate area damage. They have Perception +6 with Passive 16, so they spot the party before the party spots them. Open with a high circle, then a dive on the squishiest target. A failed Perception check from the marching order means the cleric or wizard takes the first hit at advantage from above. After contact, fight in the air. Anyone the bird harasses has to either ready a bow shot or accept that melee attacks are wasted on a target that flies away each turn. Pack Tactics means any hawk with an ally within 5 feet attacks at advantage, so they coordinate the pile-on.

Their panic trigger is loud and immediate. Blood hawks are 7 HP each, so a fireball or any cone is a slaughter. Once half the flock is down, the survivors disengage and climb. Do not have them suicide. The terror of a returning flock that learned the party's faces is worth more than a few extra deaths in the round.

Roll attack and damage for the whole flock at once with a stack of d20s, and narrate the wave. Players feel a hawk attack one at a time as paperwork. They feel six at once as weather.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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