Free interactive D&D 5e SRD stat block

Bugbear Stalker

Medium Fey, CR 3, AC 15, 65 HP. Chaotic Evil.

Medium Fey (Goblinoid), Chaotic Evil

AC
15
Initiative
+2 (12)
HP
65 (10d8+20)
Speed
30 ft.
ScoreModSave
STR 17 +3 +3
DEX 14 +2 +2
CON 14 +2 +4
INT 11 +0 +0
WIS 12 +1 +3
CHA 11 +0 +0
Skills
Stealth +6 , Survival +3
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common, Goblin
CR
3 (XP 700; PB +2)
Gear
Chain Shirt, Javelins (6), Morningstar

Traits

Abduct. The bugbear needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack. The bugbear makes two Javelin or Morningstar attacks.

Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6+3) Piercing damage.

Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8+3) Piercing damage.

Bonus Actions

Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).

How to run Bugbear Stalker

A bugbear stalker is the goblin warband's kidnapper. It does not fight a stand-up fight, it picks the sentry off the watch, the cleric off the back rank, the cook off the supply line, and drags them into the woods to be questioned, ransomed, or worse. Place one in any goblinoid encounter where the party should feel the threat is targeted and personal, not random.

Open with Stealth +6 and Darkvision. The stalker should be in position before initiative is rolled, ideally with a partial-cover ambush angle on the most isolated PC. Round one is Quick Grapple as a Bonus Action against the chosen target (DC 13 Dex save), then a Morningstar swing with advantage from the grapple, averaging 12 damage on a hit. Round two is Abduct, which lets it move 30 ft. while dragging the grappled PC without spending extra movement. Combine that with the 10 ft. reach on its weapons and the stalker can keep a target out of range of the rest of the party while still attacking.

Target priority is the squishy who can't escape the grapple on their own. Wizard, sorcerer, low-Strength rogue. Avoid the paladin. If the party rallies and the stalker drops below ~20 HP, it ditches the grapple, throws javelins as it backs off (range 30/120), and disappears into terrain. Bugbear stalkers report back to a boss; they do not die alone in the woods to make the players' job easier.

If the party doesn't rescue the abducted PC inside two rounds of pursuit, frame the recovery as the next scene rather than a TPK. The abducted character wakes up tied to a chair somewhere new. That's a better story than "the rogue died because of a grapple."

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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