Free interactive D&D 5e SRD stat block

Giant Ape

Huge Beast, CR 7, AC 12, 168 HP. Unaligned.

Huge Beast, Unaligned

AC
12
Initiative
+5 (15)
HP
168 (16d12+64)
Speed
40 ft., Climb 40 ft.
ScoreModSave
STR 23 +6 +6
DEX 14 +2 +2
CON 18 +4 +4
INT 5 -3 -3
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Athletics +9 , Perception +4 , Survival +4
Senses
Passive Perception 14
Languages
None
CR
7 (XP 2,900; PB +3)

How to run Giant Ape

A giant ape is a Huge beast with no abilities listed on its sheet other than its raw size, which means the entire encounter is the strength score and the climb. Str 23, 168 HP, AC 12, walk 40 ft., climb 40 ft., Athletics +9. There is no Multiattack, no Pounce, no Frightful Presence. You are running a wild King Kong with the SRD 5.2 minimalist treatment, and your job is to make the players feel a 20-foot animal hitting them with its hands.

Run it from elevation. The ape should enter the scene by dropping from a tree, swinging off a cliff, or tearing the roof off a structure. Once it has a target, the move is grapple. Athletics +9 is hard for a level 5 to beat, and an ape that picks up the wizard and climbs 40 ft. up a trunk has just removed the party's spellcaster from the fight. Treat it as a thrown attack from height: the ape carries the PC up the climb speed, then on a later turn drops them. Falling damage from 40 feet is 4d6 bludgeoning, and the ape can keep grappling whoever is left on the ground while the wizard is taking the elevator. With AC 12 and no resistances, a giant ape dies fast under focused fire, so you want every grapple turn to count.

The 168 HP and absent damage immunity list mean the party can chew through this thing in three rounds if they coordinate. The ape's panic trigger is being Bloodied while a melee character is in its face. It will drop whoever it grappled, climb the nearest vertical surface, and crash off into terrain the party can't follow. Do not have it die in the open. A giant ape that limps off into a canyon is a session-three callback for free.

Describe the smell. Wet fur, copper, the sound of breathing that is too loud and too close. The ape is not a stat block first, it is a body in the room.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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