Free interactive D&D 5e SRD stat block

Giant Goat

Large Beast, CR 1/2, AC 11, 19 HP. Unaligned.

A massive mountain goat with curling horns standing on a rocky alpine cliff.
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Large Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
19 (3d10+3)
Speed
40 ft., Climb 30 ft.
ScoreModSave
STR 17 +3 +5
DEX 13 +1 +1
CON 12 +1 +1
INT 3 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +3
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1/2 (XP 100; PB +2)

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

How to run Giant Goat

A giant goat is a mountain hazard with horns, not a planned encounter. The party meets it on a switchback trail or a high pasture, and the question is whether they can pass without being charged off the cliff. With 19 HP and AC 11, the goat is not the threat. The terrain is the threat, and the goat is what tips the party into it.

Ram is plus 5 for 1d6+3 bludgeoning. If the goat moved at least 20 ft. straight toward the target, add another 2d4 bludgeoning and knock it Prone. Run it as a single round of pressure. Strength 17, walk 40, climb 30, Darkvision 60, Perception 13. The goat sees the party coming, gets territorial, and rushes the closest one. The dice are nothing. The shove off the ridge is everything. Set the fall distance before the goat moves.

A herd of three or four goats turns the encounter from a hazard into a real fight. Stack them on a slope so the climb 30 lets them flank from above. The party that won initiative and dispatched the lead goat in one round suddenly has two more pouring down a scree field at them. Give the players a chance to use the terrain back: a hard shove of a goat down the same cliff sells the world. Goats break and scatter at half HP if they are wild. If they belong to a hill giant, an ogre rancher, or a shepherd druid, they fight to the last because they are protecting territory their owner has marked. Decide which it is before initiative.

Describe the goat's eyes before it charges. Horizontal pupils on a creature this big read as wrong, and the table will remember the goat after they have forgotten the trail.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
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