Free interactive D&D 5e SRD stat block

Giant Hyena

Large Beast, CR 1, AC 12, 45 HP. Unaligned.

Large Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
45 (6d10+12)
Speed
50 ft.
ScoreModSave
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
INT 2 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +3
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)

How to run Giant Hyena

A giant hyena is a 50 ft. pack predator with darkvision out to 60 ft. and a passive Perception of 13. The stat block is bare (no traits, no listed actions, just CR 1 statistics with a +3 Perception), so you are running it as a hungry beast that closes fast and bites whatever is bleeding. Treat the absence of a printed attack as a signal to keep things simple: a Bite at +5 for roughly 2d6+3 piercing is the obvious read for a CR 1 large beast at the table. If your group prefers strict-as-printed, run it as pure terrain pressure and use the speed and the pack to herd the party.

Open at distance with a pack of three or four, called in by a single hyena's laugh from a ridge. The hyena's 50 ft. walk speed beats every PC's base movement, so the opening turn closes the gap and forces the party to react. Have the lead hyena lunge at the back-row caster while two more circle the fighter to keep them busy. Pack predators don't fight fair: target the wounded, target the small, target whoever is alone. A downed PC gets dragged 25 ft. away on the next hyena's turn while a third covers the retreat.

These are unaligned beasts with Int 2. They don't recognize spells as a category, but they do recognize fire (run away from torches), thunder (flinch), and a creature that just dropped one of their own (target it next). Use the laugh as a recurring sound cue from the dark, even when the pack isn't in line of sight. Darkvision 60 ft. means they see the party long before the party sees them, and the laughter from outside the firelight is doing the work the stat block can't.

When the pack is below half its starting numbers, the survivors break and sprint 50 ft. away in random directions. They will be back at dawn or the next dusk, hungrier. If the party left bodies, the pack returns to the bodies. Decide before the session whether the party gets to rest near the kill site.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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