Free interactive D&D 5e SRD stat block

Giant Hyena

Large Beast, CR 1, AC 12, 45 HP. Unaligned.

An oversized hyena snarling in a dusty savanna.
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Large Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
45 (6d10+12)
Speed
50 ft.
ScoreModSave
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
INT 2 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +3
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to half its Speed, and it makes one Bite attack.

How to run Giant Hyena

A giant hyena is a 50 ft. pack predator with Darkvision 60 ft. and passive Perception 13. Bite is plus 5 for 2d6+3 piercing. Rampage (1/day) lets the hyena move up to half its speed and make a Bite attack immediately after dealing damage to a Bloodied target. This is the pack predator's signature: close fast, bite a weakened target, move again with Rampage for a second bite in one turn.

Open at distance with a pack of three or four, called in by a single hyena's laugh from a ridge. The hyena's 50 ft. walk speed beats every PC's base movement, so the opening turn closes the gap and forces the party to react. Have the lead hyena lunge at the back-row caster while two more circle the fighter to keep them busy. Pack predators don't fight fair: target the wounded, target the small, target whoever is alone. A downed PC gets dragged 25 ft. away on the next hyena's turn while a third covers the retreat.

These are Unaligned beasts with Int 2. They don't recognize spells as a category, but they do recognize fire (run away from torches), thunder (flinch), and a creature that just dropped one of their own (target it next). Use the laugh as a recurring sound cue from the dark, even when the pack isn't in line of sight. Darkvision 60 ft. means they see the party long before the party sees them, and the laughter from outside the firelight is doing the work the stat block can't.

When the pack is below half its starting numbers, the survivors break and sprint 50 ft. away in random directions. They will be back at dawn or the next dusk, hungrier. If the party left bodies, the pack returns to the bodies.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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