Free interactive D&D 5e SRD stat block

Giant Rat

Small Beast, CR 1/8, AC 13, 7 HP. Unaligned.

Small Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
7 (2d6)
Speed
30 ft., Climb 30 ft.
ScoreModSave
STR 7 -2 -2
DEX 16 +3 +5
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 4 -3 -3
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
1/8 (XP 25; PB +2)

How to run Giant Rat

A giant rat is the cellar encounter, the sewer wading scene, the first real fight a level 1 party ever has. CR 1/8, 7 HP, AC 13, no traits and no listed actions in the SRD 5.2 stat block, which means a giant rat is a Bite-and-die mook whose value comes entirely from numbers and terrain. One giant rat is a joke. Six giant rats spilling out of a grain silo with the lights already out is a fight.

Run them as a swarm-by-arithmetic. Spread three to six rats around the party in a tight room so every melee character is engaged and the back rank can't fire arrows without risking the friend in front of them. The 30 ft. walk and 30 ft. climb means rats can flank up walls and across rafters, so attack from the ceiling, drop into the cleric's hood, and force the encounter to fragment. Pack tactics is not on this stat block, so don't paste it on, but standard 5e flanking rules at your table will give Advantage to two rats sandwiching a target if you use that variant.

The damage profile here matters less than the disease implication. Giant rats in folklore carry filth fever, and even though the SRD 5.2 stat block doesn't codify a Diseased rider, you can rule that a PC who finishes the fight Bloodied makes a DC 10 Constitution save or contracts something that needs Lesser Restoration. Telegraph this with prose: the rats are matted, frothing, and the bites burn. Don't surprise the party with a save they didn't see coming.

These rats break and scatter when half their number is dead. Once three of six are down, the rest squeeze through floor cracks and disappear. Don't track them individually past that point. The party should walk out of the silo feeling like they won something small and disgusting, and then notice the bite on the ranger's calf is already turning red.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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