Free interactive D&D 5e SRD stat block

Giant Rat

Small Beast, CR 1/8, AC 13, 7 HP. Unaligned.

An oversized rat crouched in a wet sewer tunnel.
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Small Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
7 (2d6)
Speed
30 ft., Climb 30 ft.
ScoreModSave
STR 7 -2 -2
DEX 16 +3 +5
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 4 -3 -3
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
1/8 (XP 25; PB +2)

Traits

Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4+3) Piercing damage.

How to run Giant Rat

A giant rat is the cellar encounter, the sewer ambush, the first real fight a low-level party faces. It has 7 HP, AC 13, a Bite attack at +5 for 1d4+3 piercing, and Pack Tactics to gain Advantage when an ally is within 5 feet of its target. One giant rat dies in a single round. Six spilling from a silo is a real fight.

Run them by numbers and position. Spread three to six rats around the party so melee characters are engaged and the back rank can't shoot without hitting allies. The 30 feet of walk and climb speed means rats attack from rafters and walls. Have them drop from the ceiling and cling to the walls, forcing the party to fragment their response. Pack Tactics means every rat that works with a friend gets Advantage on its attack. Two rats flanking a fighter work better than four rats attacking separate targets.

The real threat here is not individual damage but coordination and numbers. Each rat dies quickly, but they die in sequence while their packmates keep attacking. Once half the rats are down, the rest scatter and flee. Don't track them past that point. The party wins, but they take damage and see teeth marks everywhere.

Establish the space before combat begins. Is the party in a tight basement where they can't maneuver? A sewer tunnel? An enclosed space makes rats an encounter rather than a nuisance. A wide-open field with the same rats is trivial.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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