Free interactive D&D 5e SRD stat block

Giant Scorpion

Large Beast, CR 3, AC 15, 52 HP. Unaligned.

A fantasy bestiary portrait of Giant Scorpion.
Download original PNG

Large Beast, Unaligned

AC
15
Initiative
+1 (11)
HP
52 (7d10+14)
Speed
40 ft.
ScoreModSave
STR 16 +3 +3
DEX 13 +1 +1
CON 15 +2 +2
INT 1 -5 -5
WIS 9 -1 -1
CHA 3 -4 -4
Senses
Blindsight 60 ft.; Passive Perception 9
Languages
None
CR
3 (XP 700; PB +2)

Actions

Multiattack. The scorpion makes two Claw attacks and one Sting attack.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8+3) Piercing damage plus 11 (2d10) Poison damage.

How to run Giant Scorpion

A giant scorpion is a CR 3 predator with 52 HP, AC 15, Blindsight 60 feet, and Multiattack. It makes two Claw attacks at +5 for 1d6+3 bludgeoning each. Claws can Grapple on hit (escape DC 13). The Sting attack at +5 deals 1d8+3 piercing plus 2d10 poison. The Blindsight is the real threat. Darkness, mist, invisibility, all fail. The scorpion always knows where the party is.

Bury the scorpion in the sand. Have the party trigger it by walking across broken ground or digging. A scorpion bursting from the earth on initiative count 11 is a surprise round that hits harder than the party expects. Use the terrain to make it climb, charge through ruins, or defend a corpse or hoard.

The scorpion closes in two turns of 40-foot movement. Once it reaches a target, Multiattack into a grapple via Claw pins the target while the Sting comes next turn for 1d8+3 plus 2d10 poison. That's the kill pattern. The party must either kill the scorpion fast or break the grapple and kite. With Blindsight, kiting is harder than usual.

The scorpion has Intelligence 1 and Wisdom 9. It doesn't retreat. It fights until dead. Two scorpions on a level-3 party is a real fight. One is a speed bump with teeth. Decide before the encounter whether you want danger or a complication.

Telegraph the Blindsight the moment the party realizes Stealth didn't work. "It does not look, but it always knows exactly where you are."

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →