Free interactive D&D 5e SRD stat block

Giant Scorpion

Large Beast, CR 3, AC 15, 52 HP. Unaligned.

Large Beast, Unaligned

AC
15
Initiative
+1 (11)
HP
52 (7d10+14)
Speed
40 ft.
ScoreModSave
STR 16 +3 +3
DEX 13 +1 +1
CON 15 +2 +2
INT 1 -5 -5
WIS 9 -1 -1
CHA 3 -4 -4
Senses
Blindsight 60 ft.; Passive Perception 9
Languages
None
CR
3 (XP 700; PB +2)

How to run Giant Scorpion

A giant scorpion is the desert's punishment for not watching where you sit. It has no listed actions or named abilities in this stat block, so the encounter rests on three facts: AC 15, 52 HP, and Blindsight 60 ft. The Blindsight is what makes it scary. Sand, dust storms, magical darkness, and Invisibility all fail to hide a creature within range, and players relying on Stealth or obscurement will discover this the hard way.

Use the terrain. A giant scorpion crawling out of dry ground at the party's feet, on initiative count 11, is a different scene from one shuffling toward them across open dunes. Bury it. Have the rogue trigger it by stepping on a brittle crust of sand, and let the rest of the party roll Dex saves to react before the scorpion's first turn. The 40 ft. walking speed and Beast intelligence (Int 1) means it will not flank or maneuver, but it will reach the squishy back-line PC in two rounds if nobody intervenes.

Combat is short. With AC 15 and 52 HP it absorbs about three rounds of focused fire from a level-3 party. The scorpion will not retreat. Beasts at this Wisdom score (9) do not back off. They fight until they drop. The choice is yours: let the party kill it cleanly, or have a second scorpion appear when the first is bloodied. Two scorpions on a level-3 party is a real fight. One is a speed bump.

Run them in pairs or with thematic dressing. A pair guarding a corpse means there is loot under the corpse. A scorpion that crawls out of an amphora the party just opened is a trap as much as a monster. Make the scorpion mean something for the scene, and the players will remember the moment more than the damage roll.

Telegraph the Blindsight in fiction. "It does not seem to look at you, but it always knows exactly where you are." That single line teaches the players what kind of creature they are dealing with.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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