Free interactive D&D 5e SRD stat block

Giant Seahorse

Large Beast, CR 1/2, AC 14, 16 HP. Unaligned.

Large Beast, Unaligned

AC
14
Initiative
+1 (11)
HP
16 (3d10)
Speed
5 ft., Swim 40 ft.
ScoreModSave
STR 15 +2 +2
DEX 12 +1 +1
CON 11 +0 +0
INT 2 -4 -4
WIS 12 +1 +1
CHA 5 -3 -3
Senses
Passive Perception 11
Languages
None
CR
1/2 (XP 100; PB +2)

How to run Giant Seahorse

A giant seahorse is a mount, not a fighter. It has no attacks in its stat block, AC 14, 16 HP, and 40 ft. of swim, which makes it a CR 1/2 underwater horse for a single Medium rider. Run it as transportation and atmosphere. The party rides them across a sunken city, between two reef islands, down to a wreck, and the scene is the journey rather than the combat.

Out of the water, the seahorse is helpless. Its walk speed is 5 ft. and it has no real means to fight on land, so any encounter that drags it onto a beach or a ship's deck is a rescue mission for the party. Inside the water, it's quietly excellent: 40 ft. swim moves the party three times faster than a human PC unaided, the rider can shoot or cast at full effectiveness, and the seahorse holds station while the rider does work. Beasts at Int 2 don't take complex commands, so play it like a horse with the same patience and the same panic responses.

If a fight breaks out, the seahorse's job is to not die. 16 HP and no attack means it's a single hit from a hostile predator. Pull the rider off into combat and let the seahorse hide in kelp, or have the seahorse Disengage and swim straight up to the surface. A dead mount strands the party in deep water, which is its own encounter and not a fun one. The party should spend a moment training the seahorse to come when called, since "the horses are gone" is the underwater version of every western disaster.

Pick names and personalities for the herd before the session. The party will bond with the one that nips at the bard's hair within ten minutes.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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