Free interactive D&D 5e SRD stat block

Giant Spider

Large Beast, CR 1, AC 14, 26 HP. Unaligned.

Large Beast, Unaligned

AC
14
Initiative
+3 (13)
HP
26 (4d10+4)
Speed
30 ft., Climb 30 ft.
ScoreModSave
STR 14 +2 +2
DEX 16 +3 +3
CON 12 +1 +1
INT 2 -4 -4
WIS 11 +0 +0
CHA 4 -3 -3
Skills
Perception +4 , Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1 (XP 200; PB +2)

How to run Giant Spider

A giant spider is a ceiling problem. The 30 ft. climb speed is the only stat that matters for encounter design, because the moment you remember to put the spider on the wall the fight gets meaningfully harder for melee characters and trivially easy for the wizard with a crossbow. Pick your battlefield: a webbed cavern with a 40-foot ceiling, a barn loft with rafters, a forest with a thick canopy. If the spider is at floor level the encounter is a beat. If it drops from above into the marching order, it's a scene.

Open with Passive Perception 14 catching the party first. Stealth +7 plus Darkvision 60 ft. means the spider has been watching for at least a round before initiative. Have it pick the trailing party member, descend on a silk strand, and bite once before anyone else acts. With AC 14 and 26 HP the spider folds to one focused round, so its job is to land that opening hit and force the party to reorganize their marching order on the spot.

In open combat at floor level the spider is an Int 2 beast that bites the closest moving thing. It has no tactical sense and no instinct to break grapples or reposition once it has chosen prey. A clever party can pin it against a wall and drop it in two rounds. The interesting fight is the one in three dimensions, where the spider scuttles up to the rafters between turns and forces the fighter to either climb or just stand there.

If the spider drops below 13 HP and is on a webbed surface, it retreats up its own silk to a hole in the ceiling and hides. Beasts don't fight to the death over territory. They eat what they catch, and a giant spider that catches nothing today eats next week.

Hang a wrapped cocoon from the ceiling somewhere visible. Don't say what's inside it. The party will figure it out.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
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