Free interactive D&D 5e SRD stat block

Giant Vulture

Large Monstrosity, CR 1, AC 10, 25 HP. Neutral Evil.

Large Monstrosity, Neutral Evil

AC
10
Initiative
+0 (10)
HP
25 (3d10+9)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 15 +2 +2
DEX 10 +0 +0
CON 16 +3 +3
INT 6 -2 -2
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +3
Resistances
Necrotic
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Understands Common but can't speak
CR
1 (XP 200; PB +2)

How to run Giant Vulture

A giant vulture is a patience encounter, not a damage encounter. The stat block has no actions listed, AC 10, and 25 HP, which means a single vulture is paste under any martial PC's first hit. Use them in flocks of three to six, circling a battlefield where the party has just had a real fight. The vultures land when the party leaves and start eating the dead. The encounter is the moral question of letting them, not the combat.

If the party engages, the vultures are spotters, not fighters. Fly 60 feet and Perception +3 means they see the party from a long way off. They understand Common but cannot speak it (per the stat block), which is the wrinkle: they answer to a Neutral Evil intelligence somewhere, usually a hag, a cult of carrion gods, or a lich who feeds them. The flock takes wing the moment the first one drops, climbs out of bow range, and reports back. The PCs have just been clocked.

If you do need a fight, run a flock. Improvise a Beak attack at +4 for 1d6+2 piercing per vulture, since the SRD did not give them one and your table will expect something to roll. Resistance to Necrotic is the one mechanical wrinkle: a flock guarding a necromancer eats reflavored Eldritch Blast at half, but most parties hit them with anything else and watch them die in a round. That is fine. The point is the smell and the noise, not the kill count.

The setpiece moment is the moment the party realises the vultures are not local wildlife. Three vultures circling a hill is atmosphere; the same three circling the road two days later, in the next country, is a campaign clue. Let the ranger roll Animal Handling to read the pattern and tell the party who is watching them.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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