Free interactive D&D 5e SRD stat block

Giant Weasel

Medium Beast, CR 1/8, AC 13, 9 HP. Unaligned.

A large weasel snarling on a mossy forest log.
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Medium Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
9 (2d8)
Speed
40 ft., Climb 30 ft.
ScoreModSave
STR 11 +0 +0
DEX 17 +3 +3
CON 10 +0 +0
INT 4 -3 -3
WIS 12 +1 +1
CHA 5 -3 -3
Skills
Acrobatics +5 , Perception +3 , Stealth +5
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1/8 (XP 25; PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4+3) Piercing damage.

How to run Giant Weasel

A giant weasel is a CR 1/8 scout alarm, not a combat threat. It has 9 HP, AC 13, Bite at +5 for 1d4+3 piercing, 40 feet walk, 30 feet climb, Stealth +5, Acrobatics +5, and Passive Perception 13. It alerts whatever lives nearby and flees before the party can engage.

Use the weasel as a scouting creature that knows the party is coming. Lead with positioning. The weasel hunts from walls, beams, tree branches using Darkvision 60 feet. When the party enters its territory, it spots them and screams a warning or bolts for the den, using climb speed to take routes the party can't follow. Break line of sight on round one.

If forced to fight, the weasel grants Advantage to actual threats nearby, dives between PC legs using Acrobatics, and darts away with Disengage. It has 9 HP and AC 13, so one solid hit kills it. The weasel flees the moment it takes any damage. Let it go. It has a den to reach and handlers expecting a warning.

The weasel screams once in a horrible high-pitched chitter before disappearing into a wall vent. That sound is the real encounter. The party now knows reinforcements are coming.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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