Free interactive D&D 5e SRD stat block

Giant Weasel

Medium Beast, CR 1/8, AC 13, 9 HP. Unaligned.

Medium Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
9 (2d8)
Speed
40 ft., Climb 30 ft.
ScoreModSave
STR 11 +0 +0
DEX 17 +3 +3
CON 10 +0 +0
INT 4 -3 -3
WIS 12 +1 +1
CHA 5 -3 -3
Skills
Acrobatics +5 , Perception +3 , Stealth +5
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1/8 (XP 25; PB +2)

How to run Giant Weasel

A giant weasel is a scout problem, not a combat problem. With 9 HP, no actions in the stat block, and a 5-foot mouth that does not even have a listed bite in the SRD entry, this thing is not going to kill the party in a stand-up fight. What it does is ruin the party's ambush, alert the rest of the dungeon, and then vanish before initiative ends. Run it as the alarm bell of whatever lives nearby.

Lead with positioning. The weasel has 40 ft. walk, 30 ft. climb, +5 Stealth, +5 Acrobatics, Darkvision 60 ft., and a passive Perception of 13. It hunts from a wall, a beam, or a tree branch. When the party enters its territory, it spots them on the GM's free Wisdom (Perception) and immediately moves to either screech a warning to its handlers or sprint back to the den. Have it use the climb speed to take a route the party cannot easily follow, then break line of sight on round one.

In the rare case the weasel has to fight, treat it as a Help action machine for the actual threats nearby. With a +3 Dex and +5 Acrobatics, it dives between PC legs to grant Advantage to the goblin or wolf it works with, then darts back out using the Disengage action. Without a printed bite or claw, you are within rules-as-written to give it an improvised d4 attack at +2 if you need it to close out a kill, but the better play is to keep it scouting, biting once for narrative flavor on a downed enemy, and otherwise refusing to die in melee.

The weasel flees the moment it takes any damage. It is a 9-HP beast with a survival instinct and a den to run home to. Let it.

Have the weasel scream once, in a horrible high-pitched chitter, before it disappears into the wall vent. The party will know reinforcements are coming. That is the encounter.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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