Free interactive D&D 5e SRD stat block

Hippopotamus

Large Beast, CR 4, AC 14, 82 HP. Unaligned.

A fantasy bestiary portrait of Hippopotamus.
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Large Beast, Unaligned

AC
14
Initiative
-2 (8)
HP
82 (11d10+22)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 21 +5 +7
DEX 7 -2 -2
CON 15 +2 +2
INT 2 -4 -4
WIS 12 +1 +1
CHA 4 -3 -3
Skills
Perception +3
Senses
Passive Perception 13
Languages
None
CR
4 (XP 1,100; PB +2)

Traits

Hold Breath. The hippopotamus can hold its breath for 10 minutes.

Actions

Multiattack. The hippopotamus makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10+5) Piercing damage.

How to run Hippopotamus

A hippopotamus is a CR 4 territorial predator with 82 HP, AC 14, Strength 21, Hold Breath, Multiattack, and Bite at +7 for 2d10+5 piercing. Real hippos kill more people in Africa than lions. Run this with that weight. The hippo surfaces under a boat and capsizes it in the first round. Round two is Bites on whoever surfaces.

Use the water as the trap. The hippo has been watching from reeds with Perception +3 and swim speed 30 feet. It positions beforehand. On initiative, it Shoves the boat with Strength 21 against party Acrobatics. The boat goes over, casters spill into the river. Round two, Multiattack with Bite on the first PC to surface, dealing 2d10+5 piercing.

In the water, the party climbs swamped boats or treads water in armor. The hippo hunts one target and drags them under. Run this as a save-or-half: Athletics or Acrobatics escape brings them back to the gunwale. Failure costs a turn underwater taking bludgeoning from thrashing. The hippo has Hold Breath at 10 minutes, so it doesn't panic.

The hippo retreats once bloodied if its calf is safe, charges again if the calf is in the boat. Decide before the scene. Have a player roll Nature DC 13 to spot the calf on a sandbar before initiative. A party that sees it avoids the fight. A party that doesn't learns about hippos the hard way.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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