Free interactive D&D 5e SRD stat block

Mastiff

Medium Beast, CR 1/8, AC 12, 5 HP. Unaligned.

Medium Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
5 (1d8+1)
Speed
40 ft.
ScoreModSave
STR 13 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
INT 3 -4 -4
WIS 12 +1 +3
CHA 7 -2 -2
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1/8 (XP 25; PB +2)

How to run Mastiff

A mastiff is the dog at the gate, the warhound chained in the courtyard, the loyal beast that travels with a paladin or a city guard. CR 1/8 with 5 HP and AC 12 means the mastiff is not a combat asset, it is a character. Players who acquire a mastiff are buying a friend, a tracker, and a moral compass that growls when the rogue lies. Run it that way.

The stat block has no actions listed, so improvise a Bite at +3 for 1d6+1 piercing if the table insists on a roll. The real toolkit is sensory: Perception +5, passive 15, Darkvision 60. The mastiff is the party's tripwire. It hears the assassin on the roof tiles before the bard does. It sniffs the cup of wine and refuses to drink it. It will not enter the room with the doppelganger because the doppelganger smells wrong. Use the mastiff to telegraph problems the party would otherwise miss.

In combat, keep the mastiff out of the line. 5 HP dies to one javelin, and the player who lost their dog will remember it for the rest of the campaign. Have it pin a fleeing thief, drag a downed PC by the collar to safety, or hold the door against a single goblin while the party regroups. If a fight is going to be lethal, the mastiff bolts and finds the party afterwards, limping and proud. Do not kill the dog unless the player is ready for that scene.

Name the mastiff before the player does. Give it one verb (always growls at the warlock's pact weapon, always sleeps on the cleric's boots, always finds the bone the bard hid). The mastiff is the party's emotional anchor in a campaign of murder, and it costs you nothing to make that real.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
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