Free interactive D&D 5e SRD stat block

Mastiff

Medium Beast, CR 1/8, AC 12, 5 HP. Unaligned.

A brindle mastiff standing alert on a muddy village road.
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Medium Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
5 (1d8+1)
Speed
40 ft.
ScoreModSave
STR 13 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
INT 3 -4 -4
WIS 12 +1 +3
CHA 7 -2 -2
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1/8 (XP 25; PB +2)

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6+1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

How to run Mastiff

A mastiff is the dog at the gate, the warhound chained in the courtyard, the loyal beast that travels with a paladin or a city guard. CR 1/8, 5 HP, AC 12. The mastiff is not a combat asset, it is a character. Players who acquire a mastiff are buying a friend, a tracker, and a moral compass that growls when the rogue lies.

The real toolkit is sensory: Perception +5 and passive 15, Darkvision 60 feet. The mastiff is the party's tripwire. It hears the assassin on the roof tiles before the bard does. It sniffs the cup of wine and refuses to drink it. It will not enter the room with the doppelganger because the doppelganger smells wrong. Use the mastiff to telegraph problems the party would otherwise miss.

In combat, keep the mastiff out of the line. Its Bite is +3 doing 1d6+1, which knocks a Medium or smaller target Prone, but 5 HP dies to one javelin. Have it pin a fleeing thief, drag a downed PC by the collar to safety, or hold the door against a single goblin while the party regroups. If a fight is going to be lethal, the mastiff bolts and finds the party afterwards, limping and proud.

Name the mastiff before the player does. Give it one verb: always growls at the warlock's pact weapon, always sleeps on the cleric's boots, always finds the bone the bard hid. The mastiff is the party's emotional anchor in a campaign of murder.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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