Free interactive D&D 5e SRD stat block

Mule

Medium Beast, CR 1/8, AC 10, 11 HP. Unaligned.

Medium Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
11 (2d8+2)
Speed
40 ft.
ScoreModSave
STR 14 +2 +4
DEX 10 +0 +0
CON 13 +1 +1
INT 2 -4 -4
WIS 10 +0 +0
CHA 5 -3 -3
Senses
Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)

How to run Mule

A mule is the party's first ally and the one they will mourn the longest. CR 1/8, 11 HP, AC 10, walking speed 40, no listed actions. Mechanically it is a beast of burden with Strength 14 (Str save +4, presumably reflecting its build), and that's the entire stat block. Run it as the wagon, the kit, the supply line, and occasionally as a piece of soft cover the rogue ducks behind during the bandit fight.

The mule's job is logistics. Standard 5e carrying capacity puts a mule at roughly 420 lb. of hauled gear without strain, double that as a draft animal. That covers the wizard's library, the cleric's tent, the fighter's spare plate, and the rogue's collection of chalk, lockpicks, and unfortunate trophies. When the party makes a roll to do something physical with the mule (haul a log, pull a friend out of a pit, ford a river with the wagon), the +4 Str save is what you call for. Outside of combat, the mule is a permission slip: the party can carry the gear they actually want to carry without the petty bookkeeping of encumbrance.

In combat, the mule does not fight unless cornered. It panics. Use a Wisdom check from whoever holds the lead rope, DC scaling with the threat (DC 8 for a wolf at distance, DC 14 for a dragon overhead). On a failure, the mule bolts at 40 ft. in a straight line and the party loses the wagon for a scene. On a success, it stands and the party can plan around it. If something does close to melee, narrate a kick at +4 for 1d4+2 bludgeoning as an Improvised Attack and move on. The mule is not a fight. It is the reason the fight has stakes.

Name the mule. Players who would not blink at a dead bandit will negotiate with a kobold for a dying mule. The mule is the cheapest emotional investment a campaign offers.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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