Free interactive D&D 5e SRD stat block

Ogre

Large Giant, CR 2, AC 11, 68 HP. Chaotic Evil.

Large Giant, Chaotic Evil

AC
11
Initiative
-1 (9)
HP
68 (8d10+24)
Speed
40 ft.
ScoreModSave
STR 19 +4 +4
DEX 8 -1 -1
CON 16 +3 +3
INT 5 -3 -3
WIS 7 -2 -2
CHA 7 -2 -2
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Common, Giant
CR
2 (XP 450; PB +2)
Gear
Greatclub, Javelins (3)

Actions

Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8+4) Bludgeoning damage.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6+4) Piercing damage.

How to run Ogre

An ogre is a damage spike on legs. The whole stat block is one greatclub swing and a low-Int decision tree, and your job as GM is to make the swing land on the right person.

Open with the javelin if there's range. +6 to hit at 30/120 ft. for 11 piercing is the only ranged tool the ogre has, and it should fly at the squishiest target the ogre can see, usually the wizard standing in the back. Three javelins on the gear list, so the ogre gets three of these before it has to charge. Once range closes, drop into Greatclub: +6 to hit, reach 5 ft., 2d8+4 for 13 average bludgeoning per swing. No Multiattack, just one big hit per turn, but a single crit is 4d8+4 for 22 average and that's a fighter on the ground.

Target priority is where the ogre's low Intelligence helps you. With Int 5, the ogre picks whoever last hit it, whoever yelled at it, or whoever looks smallest. Narrate the bad decisions: it ignores the cleric mid-cast to chase the halfling who threw a rock, it walks past the dying rogue to attack the still-talking bard. Use the ogre's stupidity for tone, not for player frustration. The party should feel they outsmarted it.

The ogre fights to the death because it has nowhere to go and doesn't understand the concept of retreat. AC 11 means it gets hit by almost everything, and 68 HP gives the party three to four rounds of work to finish it. Pair ogres with smarter creatures (a goblin chief with a whip, a hobgoblin captain barking orders) so the ogre has a target queue someone else builds. A solo ogre is a speed bump. An ogre with a handler is a problem.

Have the ogre pick up a piece of the environment, a bench or a horse trough, and use it as the greatclub. Same numbers, better story.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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