Free interactive D&D 5e SRD stat block

Owlbear

Large Monstrosity, CR 3, AC 13, 59 HP. Unaligned.

Large Monstrosity, Unaligned

AC
13
Initiative
+1 (11)
HP
59 (7d10+21)
Speed
40 ft., Climb 40 ft.
ScoreModSave
STR 20 +5 +5
DEX 12 +1 +1
CON 17 +3 +3
INT 3 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
3 (XP 700; PB +2)

Actions

Multiattack. The owlbear makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8+5) Slashing damage.

How to run Owlbear

An owlbear is the wilderness encounter that teaches a tier-1 party what HP scaling means. CR 3, AC 13, 59 HP, two Rend attacks at +7 for 14 slashing each. There's no recharge, no save-or-suck, no multi-target attack. The owlbear just hits one PC twice per round for an average of 28 damage, which puts most level 3 characters on the floor in two turns.

Open with the owlbear already in melee. Passive Perception 15 means the owlbear is more often heard than seen. Climb 40 ft. and Walk 40 ft. let it drop from a tree onto whoever's at the back of the line. Have it pick the lightest-armored PC: the wizard, the rogue, the bard. Two Rends to the same target on round one is the entire encounter design. The other PCs have one round to react before that target makes a death save.

Owlbears don't coordinate or flank intentionally. They target the squishy thing in front of them. If the party pulls the wizard back and puts the fighter in front, the owlbear hits the fighter. INT 3 means it doesn't switch targets to chase a kiter unless the kiter is bleeding and visible. A chokepoint with the tank in front turns this from a near-TPK into a slugfest the party wins.

Owlbears retreat when wounded, not when low. There's no Frightened immunity but no real morale either. Rule that the owlbear breaks off at around half HP if it has a clear escape route (a den, a tree, the river). If it has cubs nearby, it fights to the death and the players should know there are cubs before they make the choice to keep swinging.

Have the owlbear roar when it first appears, and call for a Wisdom save against being briefly startled (no mechanical effect, just narrate one PC dropping their crossbow). The roar is the moment players remember. The fight is the texture under it.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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