Free interactive D&D 5e SRD stat block

Pony

Medium Beast, CR 1/8, AC 10, 11 HP. Unaligned.

A shaggy chestnut pony in a green meadow.
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Medium Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
11 (2d8+2)
Speed
40 ft.
ScoreModSave
STR 15 +2 +4
DEX 10 +0 +0
CON 13 +1 +1
INT 2 -4 -4
WIS 11 +0 +0
CHA 7 -2 -2
Senses
Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)

Actions

Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4+2) Bludgeoning damage.

How to run Pony

A pony is logistics with hooves. CR 1/8, AC 10, 11 HP, walk 40 feet. The stat block exists so a halfling, a gnome, or a child NPC can ride into the next scene without breaking encounter math. Treat the pony as a mount-shaped vehicle with a personality the party can fuss over at an inn.

In travel, the pony's job is carry weight. A pony hauls roughly 225 pounds at a walk and double that for short bursts, which stops being a backpack problem. Light riders get 40 feet speed for tactical movement, and the pony fits through a five-foot doorway when a riding horse cannot. For overland speed, the pony matches normal travel pace and tires like a person, so plan short days if tracking exhaustion. If not, call the day at sundown and let it graze.

In combat, the pony is a liability. AC 10 and 11 HP means any goblin with a shortbow drops it in a round, and the rider is on foot in an enemy line. Tell the player that the pony bolts the moment a creature within 30 feet attacks. If the player insists it fights, default to Hooves at +4 for 1d4+2 bludgeoning, and watch it die two rounds later.

Name the pony at the table. Players who have named it will fight harder to keep it alive than for a 200 gp warhorse.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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