Free interactive D&D 5e SRD stat block

Swarm of Ravens

Medium Swarm of Tiny Beasts, CR 1/4, AC 12, 11 HP. Unaligned.

Medium Swarm of Tiny Beasts, Unaligned

AC
12
Initiative
+2 (12)
HP
11 (2d8+2)
Speed
10 ft., Fly 50 ft.
ScoreModSave
STR 6 -2 -2
DEX 14 +2 +2
CON 12 +1 +1
INT 5 -3 -3
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +5
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 15
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Swarm of Ravens

A swarm of ravens is the omen made physical. The SRD 5.2 stat block lists no actions, traits, or Multiattack, which means the swarm you put on the table is a hazard with feathers, not a damage-dealing combatant. Run it that way and it works. Run it as a damage-dealer and it falls apart.

The opener is environmental. The swarm comes off a gallows tree, off a battlefield two days old, off the eaves of a haunted chapel. Passive Perception 15 means it notices the party at distance and decides whether to react. Use the swarm as a cloud that obscures vision and harasses casters trying to hold concentration. Rule that any creature inside the swarm's space takes Disadvantage on concentration saves and rolls a DC 10 Constitution check each round to maintain Concentration. That ruling is at-table and not in the stat block, so flag it openly to the players if you use it.

The damage profile relies on quantity and ruling. Without a listed Bite or Beak attack on the SRD 5.2 line, you can import the standard swarm chassis and rule the ravens deal around 5 to 7 piercing per round to a creature that ends its turn in their space. If you don't want to bolt on attacks, run it pure as a hazard. 50 ft. fly speed lets it intercept a courier, blot out moonlight on a roof, or shadow a guilty PC home for an evening. Resistance to Bludgeoning, Piercing, and Slashing means low-level enemies struggle to hurt it, but a single Burning Hands or a swung torch ends the fight in one cast.

Ravens scatter when half the flock is gone. Once Bloodied, the swarm breaks into individual birds and disperses to the rooftops, the trees, the open sky. None of them die. They are watching the party from three different rooftops by the next scene, and the party can feel it.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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