Free interactive D&D 5e SRD stat block

Tiger

Large Beast, CR 1, AC 13, 30 HP. Unaligned.

Large Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
30 (4d10+8)
Speed
40 ft.
ScoreModSave
STR 17 +3 +3
DEX 16 +3 +3
CON 14 +2 +2
INT 3 -4 -4
WIS 12 +1 +1
CHA 8 -1 -1
Skills
Perception +3 , Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)

How to run Tiger

A tiger is an ambush predator. CR 1, 30 HP, AC 13, Stealth +7, Darkvision 60 ft., walking speed 40. The SRD entry here lists no actions, so the encounter is positioning and Strength contests rather than a damage trade. Run it as a single strike from concealment, a grapple to drag the prey away, and a fight only if the prey survives the first round.

The opener is the surprise round. Stealth +7 against the party's passive Perception is a real roll for most low-level groups. The tiger drops out of the canopy or rises from the long grass on a target who didn't know the encounter was happening. After the strike, the tiger spends its remaining movement to drag the body toward cover at half speed via Athletics +5 against the target's escape attempt. Most parties have one round to react before they lose the body entirely.

Target priority is the smallest, slowest, or most isolated PC. Tigers do not pick fights they can't win. If the party is bunched and ready, the tiger watches and does not attack. If a single PC strays to gather firewood at dusk, that PC is the encounter. Run it as a survival horror beat rather than a combat encounter; the party returns to find blood, drag marks, and a torn cloak. The fight, if there is one, happens on the tiger's terms in its lair the next morning.

Tigers retreat the moment the math turns. Below half HP and outnumbered, the tiger drops the body, bounds back into the trees at 40 ft., and is gone before the second round of crossbow bolts. It will not be back tonight. It will be back tomorrow night, in the same place, with the same plan, unless the party tracks it home. Make the tracking the second half of the encounter.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →