Free interactive D&D 5e SRD stat block

Tiger

Large Beast, CR 1, AC 13, 30 HP. Unaligned.

A tiger stalking through dense rainforest.
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Large Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
30 (4d10+8)
Speed
40 ft.
ScoreModSave
STR 17 +3 +3
DEX 16 +3 +3
CON 14 +2 +2
INT 3 -4 -4
WIS 12 +1 +1
CHA 8 -1 -1
Skills
Perception +3 , Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions

Nimble Escape. The tiger takes the Disengage or Hide action.

How to run Tiger

A tiger is an ambush predator. CR 1, 30 HP, AC 13, Stealth +7, Darkvision 60 ft., walk 40 ft. The Rend action gives +5 to hit for 2d6+3 slashing damage and knocks Large or smaller creatures prone. The encounter is positioning and strength contests rather than a damage trade. Run it as a single strike from concealment, a grab to drag the prey away, and a fight only if the prey survives the first round.

The opener is the surprise round. Stealth +7 against the party's passive Perception is a real roll for most low-level groups. The tiger drops out of the canopy or rises from the long grass on a target who did not know the encounter was happening. Nimble Escape as a bonus action lets it Disengage or Hide after the strike, so it can reposition and strike again without drawing opportunity attacks.

Target priority is the smallest, slowest, or most isolated PC. Tigers do not pick fights they cannot win. If the party is bunched and ready, the tiger watches and does not attack. If a single PC strays to gather firewood at dusk, that PC is the encounter. Run it as a survival horror beat rather than a combat encounter; the party returns to find blood, drag marks, and a torn cloak. The fight, if there is one, happens on the tiger's terms in its lair the next morning.

Tigers retreat the moment the math turns. Below 15 HP and outnumbered, the tiger bounds back into the trees at 40 ft. and is gone before the second round of crossbow bolts. It will not be back tonight. It will be back tomorrow night in the same place with the same plan, unless the party tracks it home. Make the tracking the second half of the encounter.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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