Free interactive D&D 5e SRD stat block

Tyrannosaurus Rex

Huge Beast, CR 8, AC 13, 136 HP. Unaligned.

Huge Beast (Dinosaur), Unaligned

AC
13
Initiative
+3 (13)
HP
136 (13d12+52)
Speed
50 ft.
ScoreModSave
STR 25 +7 +10
DEX 10 +0 +0
CON 19 +4 +4
INT 2 -4 -4
WIS 12 +1 +4
CHA 9 -1 -1
Skills
Perception +4
Senses
Passive Perception 14
Languages
None
CR
8 (XP 3,900; PB +3)

How to run Tyrannosaurus Rex

A tyrannosaurus rex is a single-target apex predator with the silhouette to match. It is Huge, 50 ft. of walk speed, 136 HP at AC 13, and absolutely no plan beyond eating whatever it locked onto first. Run it as a stat block whose entire personality is forward momentum. It does not maneuver, it does not retreat, and it does not stop chewing the one PC it decided was lunch.

Set the geography first. A T. rex in an open field is a chase scene, not a fight. The party will Mage Hand at it from 120 feet and pepper it with arrows for an hour. A T. rex bursting through trees, into a canyon mouth, or up out of a riverbed is a real encounter, because the terrain takes ranged advantage off the table and forces somebody into reach. With Perception +4 and Passive 14, the dinosaur tracks by sound and movement, so a party that holds still has a window to reposition.

Pick a target before initiative and commit. The T. rex closes 50 feet on round one toward whoever made the most noise (the cleric calling out warnings, the bard playing a horn, the fighter shouting orders). Once adjacent, it does not move off. The stat block in this entry has no listed actions, so adjudicate the bite the way the SRD T. rex traditionally bites: a single massive attack against the chosen target each round. Twelve points of difference between Str 25 and the average PC's Athletics means a successful grab is a held PC and a slow death by chewing.

A T. rex does not flee. It is too stupid to run from a wound. Fight it to zero or scare it off with a clearly larger creature in line of sight. If the party wants to drive it away, they have to make the noise come from somewhere else. A second herd, a falling tree, an illusion of a larger predator. Otherwise it eats until killed.

Have a horse die first. Players hate it, take the dinosaur seriously after, and the round of chewing buys the rest of the party a turn to position. Make the horse the one nobody named.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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