Free interactive D&D 5e SRD stat block

Venomous Snake

Tiny Beast, CR 1/8, AC 12, 5 HP. Unaligned.

Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
5 (2d4)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 2 -4 -4
DEX 15 +2 +2
CON 11 +0 +0
INT 1 -5 -5
WIS 10 +0 +0
CHA 3 -4 -4
Senses
Blindsight 10 ft.; Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)

How to run Venomous Snake

A venomous snake is a hazard wearing a stat block. CR 1/8, 5 HP, AC 12, Tiny, no actions block in the SRD. The danger isn't the bite, because the bite isn't even on the sheet here, it's the situation: the snake is in the bedroll, in the boot, coiled on the branch above the path the ranger is about to walk under. Run it as a triggered hazard, not as a combat encounter.

The setup is the encounter. A surprise round where the cleric reaches into a saddlebag and the snake strikes is more memorable than a six-round fight. Use the party's Passive Perception to determine if anyone notices the rustle in the grass before it triggers. If they fail the passive, the snake gets a free strike on whoever is closest, which the GM rules as an improvised attack with poison damage suitable for the table. Five HP and AC 12 means the snake dies the moment combat actually starts, so the question is whether anybody got bit before the snake was found.

The 30 ft. swim and 30 ft. walk make this the right monster for water encounters too. A river crossing where the rogue feels something against her leg, a swamp expedition where the wizard finds one wrapped around a staff on the bank. Blindsight 10 ft. means the snake reacts to whatever crosses into that bubble regardless of light, so a torch doesn't help.

If you want a real fight, use a swarm rule (run a bunch as one creature, with a swarm-style attack) or use the snake to set up a follow-on threat: the druid is poisoned, and the actual encounter is the gnoll patrol that arrives while the cleric is mid-Lesser Restoration. Make the snake the inciting incident.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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