Free interactive D&D 5e SRD stat block

Venomous Snake

Tiny Beast, CR 1/8, AC 12, 5 HP. Unaligned.

A black-and-gold venomous snake coiled beside jungle water.
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Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
5 (2d4)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 2 -4 -4
DEX 15 +2 +2
CON 11 +0 +0
INT 1 -5 -5
WIS 10 +0 +0
CHA 3 -4 -4
Senses
Blindsight 10 ft.; Passive Perception 10
Languages
None
CR
1/8 (XP 25; PB +2)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4+2) Piercing damage plus 3 (1d6) Poison damage.

How to run Venomous Snake

A venomous snake is a hazard wearing a stat block. CR 1/8, 5 HP, AC 12, Tiny, walk 30 ft., swim 30 ft. The Bite action deals 1d4+2 piercing plus 1d6 poison damage. The danger is not the bite, it is the situation: the snake is in the bedroll, in the boot, coiled on the branch above the path the ranger is about to walk under. Run it as a triggered hazard, not as a combat encounter.

The setup is the encounter. A surprise round where the cleric reaches into a saddlebag and the snake strikes is more memorable than a six-round fight. Use the party's passive Perception to determine if anyone notices the rustle in the grass before it triggers. If they fail the passive, the snake gets a free strike on whoever is closest. Five HP and AC 12 means the snake dies the moment combat actually starts, so the question is whether anybody got bit before the snake was found.

The 30 ft. swim and 30 ft. walk make this the right monster for water encounters. A river crossing where the rogue feels something against her leg, a swamp expedition where the wizard finds one wrapped around a staff on the bank. Blindsight 10 ft. means the snake reacts to whatever crosses into that bubble regardless of light, so a torch does not help.

If you want a real fight, use a swarm rule (run a bunch as one creature) or use the snake to set up a follow-on threat: the druid is poisoned, and the actual encounter is the gnoll patrol that arrives while the cleric is mid-Lesser Restoration. Make the snake the inciting incident, not the climax.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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