Free interactive D&D 5e SRD stat block

Violet Fungus

Medium Plant, CR 1/4, AC 5, 18 HP. Unaligned.

Medium Plant, Unaligned

AC
5
Initiative
-5 (5)
HP
18 (4d8)
Speed
5 ft.
ScoreModSave
STR 3 -4 -4
DEX 1 -5 -5
CON 10 +0 +0
INT 1 -5 -5
WIS 3 -4 -4
CHA 1 -5 -5
Immunities
Blinded, Charmed, Deafened, Frightened
Senses
Blindsight 30 ft.; Passive Perception 6
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Multiattack. The fungus makes two Rotting Touch attacks.

Rotting Touch. Melee Attack Roll: +2, reach 10 ft. Hit: 4 (1d8) Necrotic damage.

How to run Violet Fungus

A violet fungus is the Underdark's tripwire: shrub-tall, blind to light, and easy to mistake for a normal patch of mushrooms until something steps within reach. Use it as terrain that bites. The whole point is the moment a player says "I walk past the purple patch" and you ask them for initiative.

The numbers are forgiving and that is by design. AC 5, 18 HP, walk 5 ft., Blindsight 30 ft., and a single Multiattack of two Rotting Touch attacks at +2 for 4 necrotic each. The fungus will hit a level 3 PC roughly half the time and chip 8 average damage per round if both land. Run it as a hazard the party clears in two rounds, not a boss. The interesting wrinkles are the immunities to Blinded, Charmed, Deafened, and Frightened, which mean the bard cannot fast-talk it and the warlock cannot scare it. It is plant matter responding to vibration. Tell the player whose spell wasted itself, because the lesson is "this is not the right tool" and they should pivot.

Cluster them. A single fungus is a speed bump; four arranged across a 30-foot corridor are a tactical problem because the reach 10 ft. on Rotting Touch covers the whole walkway and the necrotic damage stacks. Mix them with shriekers (a different stat block) and the patch becomes an alarm-and-attack combination that draws bigger Underdark predators within minutes. The fungus does not retreat, does not pursue past 5 ft. of movement, and does not communicate. It just stands there and rots whatever brushes it.

Have the patch be growing on a corpse the party recognizes from a previous session. The horror is the recognition, not the damage roll.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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