Free interactive D&D 5e SRD stat block

Warrior Veteran

Medium Humanoid, CR 3, AC 17, 65 HP. Neutral.

Medium Humanoid, Neutral

AC
17
Initiative
+3 (13)
HP
65 (10d8+20)
Speed
30 ft.
ScoreModSave
STR 16 +3 +3
DEX 13 +1 +1
CON 14 +2 +2
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills
Athletics +5 , Perception +2
Senses
Passive Perception 12
Languages
Common plus one other language
CR
3 (XP 700; PB +2)
Gear
Greatsword, Heavy Crossbow, Splint Armor

Actions

Multiattack. The warrior makes two Greatsword or Heavy Crossbow attacks.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Slashing damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10+1) Piercing damage.

Reactions

Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.

How to run Warrior Veteran

A warrior veteran is the professional the party meets when the bandits have stopped being amateurs. Splint armor, a greatsword, a heavy crossbow, and the bearing of someone who has buried friends. Use one as a captain leading a squad of guards, a duelist hired by the antagonist, or the named lieutenant who has been tracking the party for two sessions. One veteran alone is a hard fight for a level 3 party and a moderate problem for a level 5. They scale up cleanly in pairs.

Open at range if there's distance. Heavy Crossbow is +3 to hit, 100/400 ft., 12 piercing per shot, and Multiattack means two of those for 24 piercing on a clean turn. Once the gap closes, drop the crossbow and switch to Greatsword: +5 to hit, 5 ft. reach, 10 slashing per swing, two swings per Multiattack for 20 average. The veteran is not flashy. They land hits, survive being hit back (AC 17, 65 HP), and grind the party's healing pool down.

Parry is the reaction that decides the fight. The veteran adds 2 to AC against one melee attack per round, possibly causing it to miss. Use it on the rogue's Sneak Attack or the paladin's Smite, the hits that hurt. Athletics +5 means the veteran wins most contested grapples and shoves, which is the tool for separating a wizard from their bodyguard.

Veterans surrender. They are humanoid mercenaries with no special loyalty to whoever hired them. At under a quarter HP, with a sword to the throat, they drop the weapon and ask terms. Have one veteran defect and become a recurring NPC the party invests in. The other fights to the death because his sister was in the wagon the party burned last session. Differentiation makes the squad memorable.

Give the named veteran a tic the party can read across a room. A particular sword salute before swinging, a habit of spitting before reloading the crossbow. The party will start calling out the tell.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →