Free interactive D&D 5e SRD stat block

Worg

Large Fey, CR 1/2, AC 13, 26 HP. Neutral Evil.

Large Fey, Neutral Evil

AC
13
Initiative
+1 (11)
HP
26 (4d10+4)
Speed
50 ft.
ScoreModSave
STR 16 +3 +3
DEX 13 +1 +1
CON 13 +1 +1
INT 7 -2 -2
WIS 11 +0 +0
CHA 8 -1 -1
Skills
Perception +4
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Goblin, Worg
CR
1/2 (XP 100; PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8+3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.

How to run Worg

A worg is the fast, mean, talking wolf that runs with goblins and hates everything that walks upright. It is not a beast (the SRD lists it as Fey, and it speaks Goblin and Worg), so play it as a thinking predator rather than an animal. It coordinates, it picks targets, and it will laugh at a PC who falls before biting them. Pack the worg with goblin riders or other worgs, because the action economy of a single CR 1/2 creature is not the encounter.

Lead with movement. Walk speed 50 ft. is faster than every PC in heavy armor, and Darkvision 60 ft. plus Perception +4 means worgs hunt at night, in fog, in any condition that disadvantages the party. Open the encounter with worgs already in melee with the back-line caster, having outrun the front line by 10 to 20 ft. on the approach. The Bite at +5 for 7 piercing is unremarkable on its own, but the rider on the back of the trait is the thing: every Bite hit gives the next attack against the target Advantage until the start of the worg's next turn. That sets up the goblin rider's shortbow, the hobgoblin's longsword, the second worg in the pack.

Run worgs in pairs minimum. Two worgs both biting the same wizard means the second worg's Bite has Advantage from the first worg's hit, and the rogue who arrives one round later has Advantage too. The trait is a buff for the team, and the team is the encounter.

Worgs do not fight to the death unless cornered. Bloodied (13 HP) and outnumbered, a worg breaks off, sprints 50 ft., and disappears into terrain. It comes back later with friends. Smart parties learn to chase one and lose, or to commit to killing the whole pack in one engagement.

Give the lead worg a name in Goblin and have it use it. A worg that says "I am Skarrak. I will eat the small one first." in broken Common is a different encounter from a worg that growls.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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