Home
Free tools
SRD search Bestiary Character randomizer Converter Discord bot Arcade
Academy Pricing Docs Blog
Sign in

Academy · 1 live, 9 in the works

Learn to GM, properly.

Every "how to DM" guide is the same twelve bullet points. We're building the opposite: long, dense, interactive lessons you can actually play with. Roll the dice. Stress-test your encounter. See what the math looks like before your party does.

Free. No account needed. One system at a time.

Foundations

System-agnostic. The craft of being a GM.

  • Coming soon · 18 min

    What a GM actually does

    Half referee, half novelist, half stage manager. The job description nobody writes down.

  • Coming soon · 22 min

    Session zero, in 45 minutes

    Lines, veils, tone, and the eight questions that prevent six months of friction.

  • Planned · 25 min

    Improv for GMs who hate improv

    NPCs, names, and "yes-and" without theatre training.

D&D 5th Edition

The most popular system. Most of the audience starts here.

Pathfinder 2e

Tighter math, three-action economy.

  • Planned · 30 min

    The three-action economy

    Why PF2e combats feel different — and how to design encounters that exploit the tradeoffs.

Blades in the Dark

Position, effect, and clocks. The PbtA descendant that punches above its weight.

  • Planned · 26 min

    Clocks, position, and effect

    The three levers that drive every Blades scene. With an interactive clock board you can build for your own crew.

Call of Cthulhu

Atmosphere over action. Pacing horror is a different sport.

  • Planned · 30 min

    Pacing horror & sanity

    Why most horror tables descend into camp by hour three, and the cadence that prevents it.