Free interactive D&D 5e SRD stat block

Adult Blue Dragon

Huge Dragon, CR 16, AC 19, 212 HP. Lawful Evil.

Huge Dragon (Chromatic), Lawful Evil

AC
19
Initiative
+10 (20)
HP
212 (17d12+102)
Speed
40 ft., Burrow 30 ft., Fly 80 ft.
ScoreModSave
STR 25 +7 +7
DEX 10 +0 +5
CON 23 +6 +6
INT 16 +3 +3
WIS 15 +2 +7
CHA 20 +5 +5
Skills
Perception +12 , Stealth +5
Immunities
Lightning
Senses
Blindsight 60 ft.; Darkvision 120 ft.; Passive Perception 22
Languages
Common, Draconic
CR
16 (XP 15,000; PB +5)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter.

Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8+7) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5-6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Invisibility, Mage Hand, Shatter
1/Day Each: Scrying, Sending

Legendary Actions

Adult Blue Dragon can take 3 Legendary Actions per round, regaining all uses at the start of its turn.

Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can't take this action again until the start of its next turn.

Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can't take this action again until the start of its next turn.

Tail Swipe. The dragon makes one Rend attack.

How to run Adult Blue Dragon

An adult blue dragon is a desert tyrant that fights from a position of total information control. Burrow 30, Fly 80, Cloaked Flight, Scrying once a day, Sending once a day. By the time the party meets it in person, the dragon has already known where they were for a week, and it has chosen the ground.

Open with Lightning Breath if it is available. 60 lightning in a 90-foot line, DC 19 Dex save, 5 feet wide. The line shape is the trick: place the dragon so the line catches two PCs minimum, ideally a caster and a melee. Recharge 5-6 means you should plan a second use by round three. Between breaths, Multiattack gives three Rend at +12 (21 average per Rend, with the lightning rider on each), and you can replace one Rend with Shatter to punish a clustered party for an extra 3d8 thunder.

Legendary actions are where the dragon controls the fight tempo. Cloaked Flight is the showpiece: cast Invisibility on itself and fly 40 feet, all at the end of a player's turn. The party loses target. They can ready an action, but the dragon is gone before they line up the shot. Sonic Boom (free Shatter) goes on a clustered group. Tail Swipe (free Rend) goes on whoever is bloodied. Save Cloaked Flight for the round after Lightning Breath fires, so the party cannot retaliate against a known position.

Blue dragons do not panic, but they do calculate. Once Bloodied with breath spent, the dragon turns Invisible via legendary action, burrows 30 feet down through unworked stone, and emerges somewhere the party cannot reach. They will not see it again until it has rebuilt its plan, possibly through Scrying followed by a Sending that says something cruel and specific.

Run the encounter in a place with sand or open dunes, not a tight cave. The dragon needs sky and the party needs the dread of being targetable from a thousand feet up.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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