Free interactive D&D 5e SRD stat block

Adult Red Dragon

Huge Dragon, CR 17, AC 19, 256 HP. Chaotic Evil.

Huge Dragon (Chromatic), Chaotic Evil

AC
19
Initiative
+12 (22)
HP
256 (19d12+133)
Speed
40 ft., Climb 40 ft., Fly 80 ft.
ScoreModSave
STR 27 +8 +8
DEX 10 +0 +6
CON 25 +7 +7
INT 16 +3 +3
WIS 13 +1 +7
CHA 23 +6 +6
Skills
Perception +13 , Stealth +6
Immunities
Fire
Senses
Blindsight 60 ft.; Darkvision 120 ft.; Passive Perception 23
Languages
Common, Draconic
CR
17 (XP 18,000; PB +6)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10+8) Slashing damage plus 5 (2d4) Fire damage.

Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball

Legendary Actions

Adult Red Dragon can take 3 Legendary Actions per round, regaining all uses at the start of its turn.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

How to run Adult Red Dragon

An adult red dragon runs the encounter from the air. The instinct of a new GM is to land the dragon and use the claws. Don't. Pounce gets the dragon back to 80 ft. of fly speed in one bonus action, so even when it does touch ground it should already be planning the next takeoff. The legendary action economy is the entire fight.

The opener is Fire Breath if it's available. 18d10 fire, DC 21 Dex save, 90-foot cone. Almost any cluster of party members loses one person on a failed save, and a passed save still hurts. Recharge means you'll likely have it again in a round or two. Once it's spent, switch to attrition. Multiattack gives two Rend attacks plus Fiery Rays as a Bonus Action, which works out to 22 average per Rend (44 from the multiattack) and three fire ray rolls on top. Spread the rays around: the cleric, the rogue with the bow, the paladin who keeps healing the cleric.

Legendary actions control the encounter shape. Commanding Presence at the end of the cleric's turn forces a Wisdom save against Frightened, which denies their multi-target heals. Pounce keeps the dragon mobile when a pin attempt looks likely. Fiery Rays as a legendary lets you pile damage on whoever just had a clutch save.

Adult reds rarely flee while they still have hoard to defend, but once they're Bloodied and the breath weapon hasn't recharged, fly straight up to a thousand feet. The party can't chase. The dragon will be back, and it will know which of them killed its kobold guards.

Name the dragon. Write the name on a card and slide it across the table after the first PC dies. The party should remember whose hoard they're stealing.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →