Free interactive D&D 5e SRD stat block

Adult Silver Dragon

Huge Dragon, CR 16, AC 19, 216 HP. Lawful Good.

Huge Dragon (Metallic), Lawful Good

AC
19
Initiative
+10 (20)
HP
216 (16d12+112)
Speed
40 ft., Fly 80 ft.
ScoreModSave
STR 27 +8 +8
DEX 10 +0 +5
CON 25 +7 +7
INT 16 +3 +3
WIS 13 +1 +6
CHA 22 +6 +6
Skills
History +8 , Perception +11 , Stealth +5
Immunities
Cold
Senses
Blindsight 60 ft.; Darkvision 120 ft.; Passive Perception 21
Languages
Common, Draconic
CR
16 (XP 15,000; PB +5)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.

Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8+8) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):
At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Ice Storm (level 5 version), Zone of Truth

Legendary Actions

Adult Silver Dragon can take 3 Legendary Actions per round, regaining all uses at the start of its turn.

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can't take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

How to run Adult Silver Dragon

Silver dragons like mortals more than other dragons do. They walk among them in human form, drink in their taverns, marry their princes once a century. So an adult silver dragon as an ally is plausible at almost any tier of play, and the trick is making the relationship feel earned rather than convenient. The dragon is on the party's side because the party is interesting to it, not because they asked nicely.

Run the social side first. Shapechange is at-will and produces no Concentration cost or temporary HP, so the dragon can spend weeks as an old scholar, a tavern singer, a slightly odd noblewoman who keeps asking the rogue uncomfortable questions. Reveal the truth on a beat that matters. The party should realize, mid-conversation, that the friend they've been confiding in for three sessions is also a 216-HP flying executioner.

When combat does come, the dragon does the heavy lifting and lets the party pick the priorities. Open with Cold Breath only if there's a clean cone with no PCs in it, since 12d8 cold averaging 54 will knock a downed ally to dead just as easily as a goblin. Otherwise lead with Paralyzing Breath, which is a setup move: First Failure is Incapacitated for one round, Second Failure is Paralyzed for up to a minute, and that's the party's window to nova on the boss. Hold Monster at-will from Spellcasting can lock down a single high-priority target while the rogue gets behind it.

Silver dragons have opinions about justice and they will share them. After the fight the dragon wants to talk about what just happened, who deserved what, and whether the party handled it the way a decent person would. If the answer is no, the dragon is disappointed but not punitive. The party will feel that disappointment and remember it.

Keep the dragon offstage between the social scenes and the rescue. A silver dragon who shows up at every fight is a DMPC. A silver dragon who shows up once, is wonderful, and then has somewhere else to be is a recurring NPC the players will ask about for years.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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