Free interactive D&D 5e SRD stat block

Allosaurus

Large Beast, CR 2, AC 13, 51 HP. Unaligned.

Large Beast (Dinosaur), Unaligned

AC
13
Initiative
+1 (11)
HP
51 (6d10+18)
Speed
60 ft.
ScoreModSave
STR 19 +4 +4
DEX 13 +1 +1
CON 17 +3 +3
INT 2 -4 -4
WIS 12 +1 +1
CHA 5 -3 -3
Skills
Perception +5
Senses
Passive Perception 15
Languages
None
CR
2 (XP 450; PB +2)

How to run Allosaurus

An allosaurus is a chase scene that hits like a tank. The 60 ft. walk speed is the headline. Most parties move 30, the fast members move 35, and a wizard with longstrider hits 40. Nothing in a typical level 3 or 4 group outruns this thing on open ground, so the encounter design question is what terrain you put between the dinosaur and the panicking PCs.

Open with the noise. Allosaurus has Passive Perception 15, so it has already heard the party long before they see it. The first round is the chase: the dinosaur covers 60 feet, the squishiest party member is in melee range, and someone has to choose between casting and running. With 51 HP and AC 13 it folds quickly to focused fire, so the fight only lasts two or three rounds, but those rounds are brutal because of the speed differential. Position the encounter so the party can't simply scatter into trees or rocks on turn one. Make them earn the cover.

This is an Int 2 beast with no language and no tactical sense. It picks the closest thing that smells like meat and commits. If the party splits and someone breaks line of sight, the dinosaur stays on whoever is in front of it rather than chasing the runner. Use that. A clever party can buy a downed friend's life by having one PC sprint perpendicular to the chase line and yell. Reward the play.

Retreat happens when the allosaurus is bloodied and a meal is available. If a horse, a mule, or an unconscious henchman is closer than the party, it grabs that and lopes off to eat in peace. Beasts don't fight to the death over abstract grudges. They fight until they're hurt, and then they take what they can carry.

Have the players hear the footfalls a full round before they see the creature. Two heavy thuds, then one more, then the trees open.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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