Free interactive D&D 5e SRD stat block

Ancient Bronze Dragon

Gargantuan Dragon, CR 22, AC 22, 444 HP. Lawful Good.

Gargantuan Dragon (Metallic), Lawful Good

AC
22
Initiative
+14 (24)
HP
444 (24d20+192)
Speed
40 ft., Fly 80 ft., Swim 40 ft.
ScoreModSave
STR 29 +9 +9
DEX 10 +0 +7
CON 27 +8 +8
INT 18 +4 +4
WIS 17 +3 +10
CHA 25 +7 +7
Skills
Insight +10 , Perception +17 , Stealth +7
Immunities
Lightning
Senses
Blindsight 60 ft.; Darkvision 120 ft.; Passive Perception 27
Languages
Common, Draconic
CR
22 (XP 41,000; PB +7)

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).

Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8+9) Slashing damage plus 9 (2d8) Lightning damage.

Lightning Breath (Recharge 5-6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 82 (15d10) Lightning damage. Success: Half damage.

Repulsion Breath. Strength Saving Throw: DC 23, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22, +14 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy
1/Day Each: Detect Thoughts, Control Water, Scrying, Water Breathing

Legendary Actions

Ancient Bronze Dragon can take 3 Legendary Actions per round, regaining all uses at the start of its turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Thunderclap. Constitution Saving Throw: DC 22, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.

How to run Ancient Bronze Dragon

A hostile bronze dragon does not start with claws out. Bronzes are Lawful Good metallics who interrogate before they execute, so the encounter usually opens with a conversation: a wrong answer, a false oath, a relic the party shouldn't be carrying. Run the first scene at parley distance and let the party choose whether they're really doing this. Once the dragon decides they are, the gloves come off and the encounter shifts to a CR 22 air-superiority kill box.

Open from above. The bronze has 80 ft. of fly speed, 444 HP, and Lightning Breath in a 120-foot line at DC 23 Dex for 82 average damage. Lead with the breath the moment the party is bunched, then drop into Multiattack range for three Rend at +16 (27 each, 81 on a full hit). Multiattack lets you replace one Rend with Repulsion Breath, which is your get-off-me button: DC 23 Strength or every melee in a 30-foot cone gets shoved 60 feet and dropped Prone. Use it the round a paladin closes with Smites prepared.

Legendary actions tighten the loop. Pounce gives a free move plus a Rend on someone else's turn, which keeps the dragon repositioning between breath weapon recharges. Thunderclap is a 20-foot sphere centered anywhere within 120 feet at DC 22 Con: 13 thunder and Deafened. Drop it on whichever cluster is healing back up. Save Legendary Resistance (4/Day, 5/Day in Lair) for the spells that would actually end the fight, like Banishment or Hold Monster, and don't burn one on a Frightened save.

The bronze is Lawful Good, so it offers terms when Bloodied if the party hasn't done something unforgivable. Have it land on a stone outcrop, fold its wings, and ask one question. If the answer is right, the fight ends. If it's wrong, the dragon lifts off and finishes the job. Players remember dragons that gave them an out more than dragons that just hit them.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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