Free interactive D&D 5e SRD stat block

Animated Flying Sword

Small Construct, CR 1/4, AC 17, 14 HP. Unaligned.

Small Construct, Unaligned

AC
17
Initiative
+4 (14)
HP
14 (4d6)
Speed
5 ft., Fly 50 ft. (hover)
ScoreModSave
STR 12 +1 +1
DEX 15 +2 +4
CON 11 +0 +0
INT 1 -5 -5
WIS 5 -3 -3
CHA 1 -5 -5
Immunities
Poison, Psychic, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 7
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Slash. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8+2) Slashing damage.

How to run Animated Flying Sword

An animated flying sword is a trap with a stat block. It exists to make a corridor or treasure room feel haunted before the party even sees a real enemy, and it works best when the players don't know how many of them are about to peel off the rack.

The sword has Int 1 and no language, so it follows whatever standing order its creator left: guard the door, attack anyone holding the wrong amulet, kill until destroyed. It hovers at 50 ft. of fly speed, ignores difficult terrain, and Blindsight 60 ft. means darkness, invisibility, and obscurement do nothing. Open by floating through a wall sconce or off a weapon rack on initiative count, full move into reach, then Slash at +4 for 1d8+2. AC 17 is high for CR 1/4, so the first miss against it tells the players this isn't a normal mook. HP 14 is low; a single greatsword crit can drop one. Run them in pairs or trios so the party still feels the threat on round two.

Immunity to Charmed, Frightened, Paralyzed, Petrified, Poisoned, and Psychic shuts down most caster control. The sword does not flee, parley, or surrender. If the bearer of its activation token leaves the room, it stops mid-air at the last position and waits, which is creepier than chasing. Use that pause. A sword that hovers motionless three feet off the floor while the party debates is more memorable than one that obediently dies.

Telegraph the activation. Have a faint hum start two rounds before initiative, or a chalk circle on the floor flare red the moment a PC steps inside. The reveal is more interesting than the fight.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
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