Free interactive D&D 5e SRD stat block

Ankheg

Large Monstrosity, CR 2, AC 14, 45 HP. Unaligned.

Large Monstrosity, Unaligned

AC
14
Initiative
+0 (10)
HP
45 (6d10+12)
Speed
30 ft., Burrow 10 ft.
ScoreModSave
STR 17 +3 +3
DEX 11 +0 +0
CON 14 +2 +2
INT 1 -5 -5
WIS 13 +1 +1
CHA 6 -2 -2
Senses
Darkvision 60 ft.; Tremorsense 60 ft.; Passive Perception 11
Languages
None
CR
2 (XP 450; PB +2)

Traits

Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6+3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).

Acid Spray (Recharge 6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.

How to run Ankheg

An ankheg is an ambush from below. The whole encounter design is geared around the Tremorsense 60 ft. and the burrow speed: the party is walking through a field, then a horse is gone, then the wagon is missing a wheel. Set the scene as a normal day of travel for at least one paragraph before you call for initiative.

Open the fight with the ankheg already underground and adjacent to whoever is heaviest, because the Bite uses Strength against AC and the grapple matters more than the damage. On the surprise round, burst up and bite: +5 (with Advantage on the surprise), 10 slashing plus 3 acid, and a Large or smaller target is Grappled (escape DC 13). Now the ankheg burrows back down with the grappled PC dragged along, because the Tunneler trait says it can chew through solid rock at half speed. That's the nightmare beat. The party's friend is being eaten underground and they have ten feet of fresh tunnel to follow.

If Acid Spray is up, save it for when at least three party members are clustered. The 30-foot line at DC 12 deals 14 acid on a fail, which is meaningful at low levels but becomes a single-round commitment of the action. Don't burn it on one target. The bite-grapple loop is the engine; Acid Spray is the panic button. With Intelligence 1, the ankheg has no real morale check, but a swarm response from the village (torches, pitchforks, a cleric with Create Food and Water) should drive it off if the party is losing badly.

The horror lever here is sound. Describe the muffled thump of chitin moving under the floor of the inn before anyone sees it. By the time someone says "what was that," the floor opens.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →