Free interactive D&D 5e SRD stat block

Boar

Medium Beast, CR 1/4, AC 11, 13 HP. Unaligned.

A bristled wild boar with tusks standing on a misty forest floor.
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Medium Beast, Unaligned

AC
11
Initiative
+0 (10)
HP
13 (2d8+4)
Speed
40 ft.
ScoreModSave
STR 13 +1 +1
DEX 11 +0 +0
CON 14 +2 +2
INT 2 -4 -4
WIS 9 -1 -1
CHA 5 -3 -3
Senses
Passive Perception 9
Languages
None
CR
1/4 (XP 50; PB +2)

Traits

Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.

Actions

Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6+1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.

How to run Boar

A boar is a wilderness encounter that punishes parties who treat the woods like a hallway. With 13 HP and AC 11, one boar dies fast against a level 1 party, but it is a beast with Bloodied Fury and a charged Gore attack that makes it dangerous. Boars are territorial, they do not care about wounds, and they charge anything between them and the piglets. Run them in pairs or sounders of three to five and they become a real fight.

Open with a charge from cover. The boar's walk speed is 40 ft., which is faster than a PC in heavy armor, and Passive Perception 9 means it does not notice the party until they are close, so the surprise can cut both ways. Whoever is on the path or between the herd and the brush gets rushed first. The Gore attack at +3 to hit deals 4 damage (1d6+1), or 7 (1d6+1 plus 1d6) if the boar charged at least 20 feet and knocks the target Prone. While bloodied (below 6 HP), the boar has advantage on attack rolls and becomes more dangerous, not less. The animal is not strategic. It picks the nearest moving thing and runs at it. If a PC drops, the boar will keep mauling them on the ground rather than turn to a fresh target.

Boars do not retreat from a fight they entered, but they do disengage if the party clearly threatens the young. Have a sow break off if the party moves toward the piglets, and let the others follow. This gives the table a clean exit that is not just a slog to the last hit point. If the party kills the lot, leave a survivor in the underbrush. A wounded boar tracking the party for half a session is more memorable than the encounter that produced it.

Treat boars as a setting tile, not a fight. They tell the players the wilderness has its own rules.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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