Free interactive D&D 5e SRD stat block

Draft Horse

Large Beast, CR 1/4, AC 10, 15 HP. Unaligned.

Large Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
15 (2d10+4)
Speed
40 ft.
ScoreModSave
STR 18 +4 +4
DEX 10 +0 +0
CON 15 +2 +2
INT 2 -4 -4
WIS 11 +0 +0
CHA 7 -2 -2
Senses
Passive Perception 10
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Draft Horse

A draft horse is a piece of equipment with a heartbeat. It pulls the wagon, it carries the dwarven fighter's plate, it gets a name on the second session and becomes the party's emotional pet by the fifth. Statblock-wise, there is almost nothing here: AC 10, 15 HP, 40 ft. walk, no actions at all. That's the design. The draft horse is for the logistics layer, not the combat round.

Use the Strength 18 for the carrying capacity and pull weight, which is what the party actually bought it for. A draft horse hauls heavy loads across roads that won't take a wagon's wheels, drags loot back to town when the party can't carry it, and crosses country at a sustainable trot of 4 miles per hour without breaking down. When the party rides one, it's the slowest mount in the SRD (riding horses go 60 ft.), but it's the only one that can pull a fully loaded wagon up a switchback. Treat it as a tool with feelings.

In combat, the draft horse is a casualty waiting to happen. Five hit points of average margin and AC 10 means a single arrow can drop it. Don't roll initiative for the horse. If the party gets ambushed, narrate the horse's fate based on what makes the scene work: the horse rears and bolts, or the horse takes a stray hit and goes down screaming, or the horse is cut from the wagon traces by a quick-thinking ranger. If the players are paying attention to the horse, you have a free emotional beat. Use it.

Name the horse. Write the name on the party's character sheets, not just yours. The horse is the party's first NPC and it dies sooner than the players expect.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →