Free interactive D&D 5e SRD stat block

Eagle

Small Beast, CR 0, AC 12, 4 HP. Unaligned.

Small Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
4 (1d6+1)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 6 -2 -2
DEX 15 +2 +2
CON 12 +1 +1
INT 2 -4 -4
WIS 14 +2 +2
CHA 7 -2 -2
Skills
Perception +6
Senses
Passive Perception 16
Languages
None
CR
0 (XP 10; PB +2)

How to run Eagle

An eagle is a scout, a messenger, a ranger's companion, a druid's wild shape, a paladin's totem from the god of dawn. The stat block has no actions because an eagle on the party's side is a sensor, not a combatant. AC 12, 4 HP, 60 ft. fly, Perception +6 with passive 16. Run it for what it sees, not what it hits.

In play, the fly speed is the entire utility. An eagle scouts a treeline in one round, circles a fortress in two, and brings back what it noticed to whoever it answers to. With passive Perception 16 it spots the second sentry on the wall, the patrol route along the river, the smoke from a camp the party hasn't found yet. As a ranger's beast companion or a druid's wild shape, the player narrates the report. As a non-magical bird, the GM hands back a clean fact ("a column of riders, perhaps a dozen, half a day east") and lets the party plan around it.

The eagle does not fight. It has no Talons, no Beak attack, no statted action of any kind, which means even rules-as-written it cannot meaningfully damage anything. If a player insists their eagle attack, point at the stat block. The eagle's job in a fight is to be aloft and out of the AoE, ready to carry a message to the next town if everyone dies. Walk speed is 10 ft., so on the ground it's a liability; keep it perched or in the air.

Give the eagle a name and one specific habit the players will remember. Drops feathers into the cleric's pack. Hates one specific NPC for no clear reason. The eagle is free atmosphere; let it carry a small piece of the campaign nobody else does.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
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