Free interactive D&D 5e SRD stat block

Elk

Large Beast, CR 1/4, AC 10, 11 HP. Unaligned.

Large Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
11 (2d10)
Speed
50 ft.
ScoreModSave
STR 16 +3 +3
DEX 10 +0 +0
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 6 -2 -2
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Elk

An elk is wilderness texture, not a fight. CR 1/4, AC 10, 11 HP, no listed actions, just a Walk speed of 50 ft. It hits things by Shoving with Strength 16, and a single ruling-on-the-fly hoof or antler attack lands maybe 1d6+3. The right way to use an elk as adversary is to never put it in initiative, or to put a herd in initiative for one round and then let them run.

Use an elk in three scenarios. First, the random encounter that isn't a fight: a bull elk on the trail in rut, antlers down, blocking the only path. Animal Handling DC 12, Intimidation DC 14, or detour. Second, the herd stampede: the party flushed twenty elk by being noisy, and now the druid's bear and the rogue both need to make Dex saves not to get trampled while the elk run past at 50 ft. Treat the stampede as terrain, not enemies. Third, the wounded animal that injures someone careless: a hunter PC tries to finish a downed elk and the GM rules a desperate kick. Make it cost 1d6 and a small lesson.

Elk rout instantly. WIS 10, no traits, no immunities. A loud spell, a sudden fire, or a single drawn blade sends them running, and they run faster than the party. Don't make the players grind one. If you've put an elk in front of them, the answer should be either roleplay or a single skill check.

Have the bull elk lock antlers with the party's strongest fighter for one Athletics contest, then let it disengage with whichever side won the roll. Either outcome is a story.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →