Free interactive D&D 5e SRD stat block

Elk

Large Beast, CR 1/4, AC 10, 11 HP. Unaligned.

A majestic bull elk with branching antlers in an alpine meadow.
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Large Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
11 (2d10)
Speed
50 ft.
ScoreModSave
STR 16 +3 +3
DEX 10 +0 +0
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 6 -2 -2
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

How to run Elk

An elk is wilderness texture, not a fight unless you build the encounter around it. CR 1/4, AC 10, 11 HP, it charges with Ram at plus 5 for 1d6+3 bludgeoning. If the elk moved at least 20 ft. straight toward the target, add another 1d6 bludgeoning and knock the target Prone. That combo is its entire offense.

Use an elk in three scenarios. First, the random encounter that isn't a fight: a bull elk on the trail in rut, antlers down, blocking the only path. Animal Handling DC 12, Intimidation DC 14, or detour. Second, the stampede: the party flushed a herd by being loud, and now the druid's bear and the rogue both need Dexterity saves not to get trampled while twenty elk run past at 50 ft. Treat the stampede as terrain, not enemies. Third, the wounded animal that injures someone careless: a hunter PC tries to finish a downed elk and takes a desperate kick, 1d6 damage and a lesson.

If you do run a solo elk as a combat encounter, it should be because something else is wrong. The elk has 50 ft. walk speed and no ranged option, so it closes fast but then stands there hitting one thing. It routs instantly. Wisdom 10, no traits, no immunities. A loud spell, a sudden fire, or a single drawn blade sends it running faster than the party can follow.

Don't make the players grind an elk. If you've put one in front of them, the answer should be roleplay or a single skill check. Save the dice for something that matters.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
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