Free interactive D&D 5e SRD stat block

Frog

Tiny Beast, CR 0, AC 11, 1 HP. Unaligned.

Tiny Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
1 (1d4-1)
Speed
20 ft., Swim 20 ft.
ScoreModSave
STR 1 -5 -5
DEX 13 +1 +1
CON 8 -1 -1
INT 1 -5 -5
WIS 8 -1 -1
CHA 3 -4 -4
Skills
Perception +1 , Stealth +3
Senses
Darkvision 30 ft.; Passive Perception 11
Languages
None
CR
0 (XP 10; PB +2)

How to run Frog

A frog is not a combatant. It has 1 HP, no attack, and a 20-foot walk and swim. Treat it as set dressing with a CR, and the moment it earns a place at the table will be a moment that has nothing to do with initiative. The frog is a familiar (find familiar names "frog" by default), a witch's pet, a child NPC's lost companion, or the polymorphed form of someone the party desperately needs to keep alive.

If the frog is a familiar, lean on what familiars do well. It can deliver Touch spells from a wizard hidden around a corner, scout a 30-foot Darkvision cone in a sewer, and use the Help action to give an ally Advantage on the next attack. The frog is small enough to slip through bars and quiet enough to sit on a guard's boot. The Stealth +3 is the only stat that will see real play. Don't roll Perception (+1 with passive 11) for it; if the frog needs to notice something, the player rolls.

In combat the frog hides. The right call is almost always to drop it into a pocket or behind a rock and forget about it for the round, because a single AOE will end its day. If the frog is the polymorphed form of an NPC the party is escorting, that fact should be the entire encounter: the rogue carries the frog, the cleric Counterspells anything aimed at the rogue, and the party plays defense for ten rounds while the spell winds down.

If the frog dies, do not pretend it didn't. A familiar costs a 10 gp ritual to recast, but a beloved pet is a beloved pet. Let the table feel it for thirty seconds and move on.

Pick the frog up and put it on the battlemap when the players arrive at session. They will name it within ten minutes.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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