Free interactive D&D 5e SRD stat block

Giant Frog

Medium Beast, CR 1/4, AC 11, 18 HP. Unaligned.

Medium Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
18 (4d8)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 12 +1 +1
DEX 13 +1 +1
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 3 -4 -4
Skills
Perception +2 , Stealth +4
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Giant Frog

A giant frog is an ambush from the waterline, almost never a single combatant. CR 1/4, 18 HP, AC 11, 30 ft. swim and 30 ft. walk, Stealth +4, passive 12, 30 ft. darkvision. The stat block has no listed attack, which sounds wrong until you realize the giant frog is a setup creature: it appears in twos and threes around a swamp encounter, biting at the party's ankles while the actual threat (the bullywug priest, the lizardfolk patrol, the will-o'-wisp luring them deeper) develops behind it.

Open from concealment. With Stealth +4 against most low-level passive Perceptions, the frog is a hummock of moss until someone steps within five feet. Since the SRD entry lists no attack, set a generic bite before play (1d6 or so based on the size you're picturing) and tell your players the number you're using. The real value of the frog is occupying a melee fighter in chest-deep water while the party's casters lose Concentration to the splash and the dark.

Positioning is the encounter. The frog swims 30 ft. and walks 30 ft., so it pulls a distracted PC away from the party along the bottom of a bog, and Darkvision 30 ft. lets it see in murk that blinds the rest of them. Fight in the water, in the reeds, never the open clearing.

Frogs flee. Once half the pack drops, the survivors croak once, dive, and don't pursue out of water. If you'd rather not invent damage at all, run the frog as a swallow gag: it lunges at the smallest PC, fails to swallow, and gets cleaved by the next reaction. The table laughs and the swamp keeps its mood.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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