Free interactive D&D 5e SRD stat block

Giant Lizard

Large Beast, CR 1/4, AC 12, 19 HP. Unaligned.

A huge scaled lizard standing among sunlit canyon ruins.
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Large Beast, Unaligned

AC
12
Initiative
+1 (11)
HP
19 (3d10+3)
Speed
40 ft., Climb 40 ft.
ScoreModSave
STR 15 +2 +2
DEX 12 +1 +3
CON 13 +1 +1
INT 2 -4 -4
WIS 10 +0 +0
CHA 5 -3 -3
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1/4 (XP 50; PB +2)

Traits

Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8+2) Piercing damage.

How to run Giant Lizard

A giant lizard is a simple ambush predator in caves and cliffs. It has 19 HP, AC 12, and a Bite attack that hits +4 for 1d8+2 piercing. Its real strength is Spider Climb, which lets it scale walls and ceilings without a check. The lizard runs along stone overhead, drops onto a PC, and either lands a hit or retreats upward.

The climb speed is everything. On flat ground, the lizard is just another melee creature with low AC and middling damage. In a cavern with stalactites, a canyon wall, or a dungeon with vertical space, it becomes a positioning problem. Run a single lizard as a simple fight; run three in a vertical space as a pressure encounter. Have one drop from the ceiling while the others scuttle walls toward the squishier party members. The fighter can swing at walls all day and never connect.

Use the environment to sell the threat. Position the party in a tight space, a narrow climb, or a bridge before the lizard appears. Then introduce the creature's mobility as the complication. Intelligence 2 means the lizard hunts by hunger, not tactics. It targets whatever looks slowest and weakest. Once it drops below half HP, it climbs to the ceiling and waits to see if the party pushes forward. A wounded lizard that sees an opportunity will drop for another bite. One that takes hits from range will retreat to its lair.

Telegraph the entrance with sound. A chittering, scraping noise overhead tells the party the threat is coming before anything drops on their heads.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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