Free interactive D&D 5e SRD stat block

Giant Venomous Snake

Medium Beast, CR 1/4, AC 14, 11 HP. Unaligned.

A large venomous snake raising its fanged head among jungle temple stones.
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Medium Beast, Unaligned

AC
14
Initiative
+4 (14)
HP
11 (2d8+2)
Speed
40 ft., Swim 40 ft.
ScoreModSave
STR 10 +0 +0
DEX 18 +4 +4
CON 13 +1 +1
INT 2 -4 -4
WIS 10 +0 +0
CHA 3 -4 -4
Skills
Perception +2
Senses
Blindsight 10 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 6 (1d4+4) Piercing damage plus 4 (1d8) Poison damage.

How to run Giant Venomous Snake

A giant venomous snake is a CR 1/4 ambush predator with 11 HP, AC 14, Dex 18, a 10-foot Blindsight, and a Bite at +6 for 1d4+4 piercing plus 1d8 poison. It moves 40 feet walk and 40 feet swim. It kills in one good hit if it gets the jump, and dies in almost any hit if it doesn't.

Stage the surprise before combat. Blindsight 10 feet is short range, so the snake should be coiled in a reed bed, under the wagon, or in tall grass when the party arrives. The snake's Initiative 14 and Dex 18 mean it strikes first if the party doesn't see it. Roll the Bite attack behind the screen. Call out the hit or miss before naming the attacker. The party learns there's a snake from your narration, not from your monster list.

The snake has 11 HP. One good hit kills it. If you want more than one round of encounter, run two or three snakes in different positions. Spread them across the terrain: one in the water, one in cattails, one on a low branch. The 40-foot swim speed lets a wounded snake dive into the river, circle underwater, and strike from a different angle.

Below half HP, the snake flees. Beasts don't die for pride. Let it slither into the water or underbrush. The party should remember the snake as the thing that forced a poison save, not as a 50 XP kill.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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