Free interactive D&D 5e SRD stat block

Giant Venomous Snake

Medium Beast, CR 1/4, AC 14, 11 HP. Unaligned.

Medium Beast, Unaligned

AC
14
Initiative
+4 (14)
HP
11 (2d8+2)
Speed
40 ft., Swim 40 ft.
ScoreModSave
STR 10 +0 +0
DEX 18 +4 +4
CON 13 +1 +1
INT 2 -4 -4
WIS 10 +0 +0
CHA 3 -4 -4
Skills
Perception +2
Senses
Blindsight 10 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Giant Venomous Snake

A giant venomous snake is a swamp ambush, a sewer surprise, or a single bad step in long grass. The stat block is sparse on purpose: AC 14, 11 HP, Dex 18, 40-foot walk and swim, Blindsight 10. Run it as a one-round threat that defines the terrain rather than a fight that lasts more than two rounds.

Set up the surprise. Blindsight 10 ft. and a +2 Perception aren't great in the open, so the snake should already be in position when the party arrives, coiled in a reed bed or under a wagon. Roll Stealth or set a passive DC for the players to spot the strike: a Dex 18 snake going first on a 14 initiative is the entire encounter. The first PC into reach takes a hit; that PC is now the encounter's narrative center for the rest of the round.

The snake has 11 HP, which means almost any solid hit kills it. Plan for that. If you want the snake to actually do something, run two or three of them in flanking spots so the party doesn't get to delete the threat with a single Magic Missile. Spread them through the marsh: one in the water, one in the cattails, one above on a low branch if your version slithers up things. The 40-foot swim speed lets one disengage into the river and circle to bite the trailing PC again.

When a snake is below half, it tries to leave. Beasts don't fight to the death. Drop into the water, slip into the underbrush, and let the party either chase or move on. The party should remember the snake as the thing that made them roll a save before they could fix it, not the thing they killed for 50 XP.

Roll the snake's strike behind the screen and call out the result before naming the attacker. Players hate being surprised; that's what gives a CR 1/4 beast its weight.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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