Free interactive D&D 5e SRD stat block

Giant Wolf Spider

Medium Beast, CR 1/4, AC 13, 11 HP. Unaligned.

An oversized wolf spider poised beneath twisted forest roots.
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Medium Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
11 (2d8+2)
Speed
40 ft., Climb 40 ft.
ScoreModSave
STR 12 +1 +1
DEX 16 +3 +3
CON 13 +1 +1
INT 3 -4 -4
WIS 12 +1 +1
CHA 4 -3 -3
Skills
Perception +3 , Stealth +7
Senses
Blindsight 10 ft.; Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1/4 (XP 50; PB +2)

Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4+3) Piercing damage plus 5 (2d4) Poison damage.

How to run Giant Wolf Spider

A giant wolf spider is a CR 1/4 ambush predator with 11 HP, AC 13, Bite at +5 for 1d4+3 piercing plus 2d4 poison, Spider Climb, Stealth +7, and Blindsight 10 feet. It doesn't spin webs. It hunts on foot at 40 feet walk and 40 feet climb, sees in darkness out to 60 feet. The party won't notice it until it strikes.

Lead with positioning. Place the spider on a ceiling or wall before combat starts. On initiative, it drops from above onto the back-line caster using climb speed to land safely. The spider then runs the room using walls and ceilings to stay out of melee reach, driving engagement toward whoever has the lowest AC. 11 HP and AC 13 mean it dies in one focused round. Every turn it spends not adjacent to a target wastes its Initiative.

Run them in pairs or threes. One is an inconvenience. Two is a fight. Three with terrain forces three-dimensional combat. Wolf spiders are Unaligned and flee when an ally dies and the math turns bad. They retreat to a tunnel mouth or the rafters. If the party doesn't pursue, the spiders return the next night during watch.

Use them as pacing reminders that the dungeon hunts at night and open bedrolls have consequences. Cut the torches before the spider drops. A party fighting blind against a creature with Darkvision learns to bring better light next session.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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