Free interactive D&D 5e SRD stat block

Goat

Medium Beast, CR 0, AC 10, 4 HP. Unaligned.

Medium Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
4 (1d8)
Speed
40 ft., Climb 30 ft.
ScoreModSave
STR 11 +0 +2
DEX 10 +0 +0
CON 11 +0 +0
INT 2 -4 -4
WIS 10 +0 +0
CHA 5 -3 -3
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
0 (XP 10; PB +2)

How to run Goat

A goat is not a fight, it's a complication. CR 0, 4 HP, AC 10, no actions block at all in the SRD. If the players actually swing on a goat, it dies to the first hit and nobody feels good about it. The role of a hostile goat at the table is to make the situation worse: it's blocking the path, it's eating the spell scroll, it's headbutting the wizard down a staircase that the wizard had no business being on in the first place.

Run the threat as terrain. Walk speed 40 ft. plus a 30 ft. climb means a goat is faster than a PC in armor and can be on a ledge the party can't reach. Passive Perception 12 and Darkvision 60 ft. mean it sees the party coming in any light. The mountain herd that lives above the road is not aggressive on purpose, but a goat dislodging a single rock down a scree slope onto the party is a Dexterity save, not an attack roll. Use the goat to set up the hazard, then let the hazard do the work.

The other angle is the herd. One goat is a punchline. Twenty goats stampeding through a market while the party tries to catch a thief is a chase scene. Run that as a skill challenge, not as initiative. Athletics to vault a stall, Animal Handling to part the herd, Acrobatics to keep your feet when a billy plants itself in your shins. Nobody rolls to-hit on a goat in this scene and the table should not want to.

If a player insists on attacking the goat for its hide, let them. Then have the herder show up with a tally and an opinion. The bill is more interesting than the combat round.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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