Free interactive D&D 5e SRD stat block

Hawk

Tiny Beast, CR 0, AC 13, 1 HP. Unaligned.

Tiny Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
1 (1d4-1)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 5 -3 -3
DEX 16 +3 +3
CON 8 -1 -1
INT 2 -4 -4
WIS 14 +2 +2
CHA 6 -2 -2
Skills
Perception +6
Senses
Passive Perception 16
Languages
None
CR
0 (XP 10; PB +2)

How to run Hawk

A hawk is a scout, a familiar, a ranger's companion, and a messenger. It has no attack worth rolling and 1 HP, so the moment it enters combat against anything competent, it dies. Run the hawk as a sensor with wings: 60 ft. fly, Perception +6, passive 16, and the ability to be in the air looking down while the party walks the road below.

Out of combat, the hawk is one of the most useful low-CR allies in the bestiary. It scouts ahead, returns to a glove, lands on a shoulder, and the ranger can describe what it saw. A wizard with Find Familiar can take the hawk form for the same reasons. Use it to telegraph encounters without forcing a Perception check from the players: the hawk circles, stoops, screams, and the party knows there's something on the ridge before initiative ever rolls. That's a free rhythm tool you should not waste.

In combat, the hawk's job is to leave. 1 HP at AC 13 means any AoE, any incidental damage, any halfway-decent shot from an enemy archer, and the hawk is dead. The party has 60 ft. of fly speed to play with, so use it: the hawk lifts the squirrel-sized item the wizard needs out of the goblin's pouch, or carries a note to the next room, or perches on the chandelier to keep watch while the party negotiates. Don't roll it into the fight. Beasts at Int 2 don't make heroic stands, and the player whose familiar dies for nothing will be sour for the rest of the session.

Give the hawk a name and a single quirk before the session. Players who only have one line of personality for an animal companion always come back to that one line, which is exactly what you want.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →