Free interactive D&D 5e SRD stat block

Jackal

Small Beast, CR 0, AC 12, 3 HP. Unaligned.

A slender jackal standing alert among twilight desert ruins and dry scrub.
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Small Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
3 (1d6)
Speed
40 ft.
ScoreModSave
STR 8 -1 -1
DEX 15 +2 +2
CON 11 +0 +0
INT 3 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +5 , Stealth +4
Senses
Darkvision 90 ft.; Passive Perception 15
Languages
None
CR
0 (XP 10; PB +2)

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4-1) Piercing damage.

How to run Jackal

A jackal alone is background noise. CR 0, 3 HP, a Bite attack at +1 doing 1d4-1 damage, walk speed 40 ft. Any PC kills a single jackal in one hit if it lets them get close, and a jackal almost never lets them. Run jackals in packs and run them as harassment, not as an encounter.

Six to twelve on the perimeter of a desert camp are not there to win a fight; they are there to bleed the party of sleep, arrows, and nerve over a long night. Stealth +4 keeps them mostly invisible in scrub at night. The 40 ft. speed lets a pack dart in to snatch a loose ration, a bedroll, or anything left unguarded, then scatter before the party gets a torch lit. Priority is easy prey: the dropped waterskin, the sleeping mage's pouch, the kill the party was planning to butcher in the morning. Two jackals working together is the tactic; once one PC chases the first jackal, the second is already running with the actual prize.

Jackals panic and vanish the moment a real weapon comes out. Drop one with a hit and the others are gone in three rounds, regrouping on the next ridge to watch. They will follow the party for days and the paranoia is the real encounter.

Have the players roll one Survival check before they sleep. On a failure, they wake up missing one specific thing each. Being picked at all night lands harder than any combat math.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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