Free interactive D&D 5e SRD stat block

Jackal

Small Beast, CR 0, AC 12, 3 HP. Unaligned.

Small Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
3 (1d6)
Speed
40 ft.
ScoreModSave
STR 8 -1 -1
DEX 15 +2 +2
CON 11 +0 +0
INT 3 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +5 , Stealth +4
Senses
Darkvision 90 ft.; Passive Perception 15
Languages
None
CR
0 (XP 10; PB +2)

How to run Jackal

A jackal alone is a punctuation mark. CR 0, 3 HP, no listed attacks, walk speed 40 ft., 90 ft. Darkvision and Passive Perception 15 mean this is not an encounter, it is a sound at the edge of camp and a pair of eyes catching firelight. Any PC kills a single jackal in one swing if it lets them get close, and a jackal almost never lets them.

Run jackals in packs and run them as harassment. Six to twelve on the perimeter of a desert camp are not there to win a fight; they are there to bleed the party of sleep and arrows and nerve over a long night. Stealth +4 keeps them mostly invisible in scrub at night, and the 40 ft. speed lets a pack flicker in, snatch a loose ration sack, and be gone before the party gets a torch lit. The stat block has no codified bite, so play attacks as opportunism: a jackal within 5 ft. of an unarmored target makes a contested Strength check to drag away a pack or a pouch. If you must roll damage, a 1d4 piercing nip is honest, but the point is theft.

Target priority is whatever can be dragged. The dropped potion, the sleeping mage's spell component pouch, the kill the party was planning to butcher in the morning. Two jackals working a target together is the trick: once one PC chases the first jackal, the second is already running the other way with the prize.

Jackals scatter the moment a real weapon comes out. Drop one and the others are gone in three rounds, regrouping on the next ridge to watch. They will follow the party for days and the paranoia is the encounter.

Have the players roll one Survival check before they sleep. On a failure, they wake up missing one specific thing each.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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