Free interactive D&D 5e SRD stat block

Owl

Tiny Beast, CR 0, AC 11, 1 HP. Unaligned.

A small owl perched on an ancient oak branch under cold moonlight and forest mist.
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Tiny Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
1 (1d4-1)
Speed
5 ft., Fly 60 ft.
ScoreModSave
STR 3 -4 -4
DEX 13 +1 +1
CON 8 -1 -1
INT 2 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +5 , Stealth +5
Senses
Darkvision 120 ft.; Passive Perception 15
Languages
None
CR
0 (XP 10; PB +2)

Traits

Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.

How to run Owl

The owl is the familiar that wins more sessions than any combat ability. CR 0, 1 HP, fly 60 feet, passive Perception 15, Stealth +5, Darkvision 120 feet. It has Talons at +3 doing 1 slashing damage and Flyby for escaping without opportunity attacks. Most parties acquire one through Find Familiar, a druid's wild shape, or a ranger's animal companion variant.

In play, the owl is reconnaissance. Send it ahead to peer into the next chamber, perch in the rafters of the tavern the party is casing, or follow the suspect through the night market. Flyby prevents opportunity attacks as the owl banks away from a swatting hand. Pair the owl with the Help action from Find Familiar: the wizard's familiar dive-bombs the goblin's face and the rogue's next attack lands with advantage.

The fragility is the design. 1 HP means any area effect the party catches itself in vaporizes the owl, and a single arrow ends it. Players who care about their familiar play more cautiously, which is good for pacing. If the owl dies as a Find Familiar, the wizard re-summons in an hour with a 10 gp pouch. If it was bonded, the loss should land.

Out of combat, use the owl to deliver short messages, scout high terrain, and harass NPCs the party wants to test. Have the owl arrive on the windowsill in the third scene and the players will know who sent it before you say anything.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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