Free interactive D&D 5e SRD stat block

Polar Bear

Large Beast, CR 2, AC 12, 42 HP. Unaligned.

A fantasy bestiary portrait of Polar Bear.
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Large Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
42 (5d10+15)
Speed
40 ft., Swim 40 ft.
ScoreModSave
STR 20 +5 +5
DEX 14 +2 +2
CON 16 +3 +3
INT 2 -4 -4
WIS 13 +1 +1
CHA 7 -2 -2
Skills
Perception +5 , Stealth +4
Resistances
Cold
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
2 (XP 450; PB +2)

Actions

Multiattack. The bear makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d8+5) Slashing damage.

How to run Polar Bear

A polar bear is a CR 2 ambush in the snow, and the ambush is the encounter. Stealth +4, Perception +5, white fur on white tundra. The party walks past a snowbank and the snowbank stands up. 42 HP, AC 12, Strength 20, Multiattack is two Rend attacks at +7 doing 1d8+5 slashing each. Cold Resistance means half damage from ice and freezing.

The bear opens with a charge. Walk 40, swim 40 means it is faster than the party in winter terrain that matters. Round one is a Rend on the closest PC; on a hit the bear commits to that target. The bear does not switch unless its current meal is dead. This is what makes a polar bear scary: it commits and does not recalculate.

Use terrain. A fight on frozen lake is different than a forest. Roll thin ice: DC 12 Strength save when the bear charges across, fall through on a failure, then spend a turn climbing back up while the bear circles in the water. The party not prepared for cold-weather adventuring learns the difference between adventuring gear and survival.

A polar bear retreats once bloodied and the prey is fighting back. It is a predator, not a soldier. Have it back off, climb a snowdrift, and watch from cover. The party should know it is still up there. The next watch should hear it breathing.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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