Free interactive D&D 5e SRD stat block

Polar Bear

Large Beast, CR 2, AC 12, 42 HP. Unaligned.

Large Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
42 (5d10+15)
Speed
40 ft., Swim 40 ft.
ScoreModSave
STR 20 +5 +5
DEX 14 +2 +2
CON 16 +3 +3
INT 2 -4 -4
WIS 13 +1 +1
CHA 7 -2 -2
Skills
Perception +5 , Stealth +4
Resistances
Cold
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
2 (XP 450; PB +2)

How to run Polar Bear

A polar bear is a CR 2 ambush in the snow, and the ambush is the encounter. Stealth +4, Perception +5, white fur on white tundra: the party walks past a snowbank and the snowbank stands up. With 42 HP, AC 12, and Strength 20, this is a real fight for a tier-1 party, especially when it is hunting and they are between the bear and a meal. The stat block does not list actions, so improvise a Multiattack of one Bite at +7 for 1d8+5 piercing and one Claws at +7 for 2d6+5 slashing, in line with what brown bears do in 5e. Do this before the session, not at the table.

The bear opens with a charge. Walk 40, swim 40, and Cold resistance means it is faster than the party in any winter terrain that matters. Round one is a Bite on the closest PC, and on a hit the bear has them in its arms. Round two is Claws on the same target while it stands over them. The bear does not switch targets if its current meal is still moving. This is what makes a polar bear scary: it commits.

Use terrain. A fight on a frozen lake is a different fight than a fight in a forest. Run thin ice (DC 12 Strength save when the bear charges across it, fall through on a fail, then a turn climbing back up while the bear circles in the water). The party that is not prepared for cold-weather adventuring learns the difference between adventuring gear and survival.

A polar bear retreats once Bloodied and the prey is fighting back too hard. It is a predator, not a soldier. Have it back off, climb a snowdrift, and watch from cover. The party should know it is still up there. The next watch should hear it breathing.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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