Free interactive D&D 5e SRD stat block

Pteranodon

Medium Beast, CR 1/4, AC 13, 13 HP. Unaligned.

A pteranodon gliding over sunlit coastal cliffs with its wings fully extended.
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Medium Beast (Dinosaur), Unaligned

AC
13
Initiative
+2 (12)
HP
13 (3d8)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 12 +1 +1
DEX 15 +2 +2
CON 10 +0 +0
INT 2 -4 -4
WIS 9 -1 -1
CHA 5 -3 -3
Skills
Perception +1
Senses
Passive Perception 11
Languages
None
CR
1/4 (XP 50; PB +2)

Traits

Flyby. The pteranodon doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8+2) Piercing damage.

How to run Pteranodon

A pteranodon is a flyby beast with a 60-foot fly speed and 10-foot walk. CR 1/4, 13 HP, AC 13. It has a Bite at +4 doing 1d8+2 piercing. Flyby means it doesn't provoke opportunity attacks when flying out of reach. The party kills one in two hits. The point is the swarm, the fall, or the swoop, not the stat block.

Use pteranodons as ambient pressure during a cliff climb, an airship boarding, or a jungle traverse. Run three to five at once for a level 1 to 2 party. Walk 10 feet means a pteranodon that lands is half-dead already, so they don't land. Open with a high pass: each pteranodon flies 60 feet straight at one PC using Flyby, hits with Bite at +4, then flies the rest of its movement back out of range. The party gets one round of opportunity attacks before the next pass.

The encounter's real teeth are the surroundings. A failed concentration save while a wizard is hovering on Fly. A failed Strength check on a rope bridge. A panicked horse bolting because the shadow passed overhead. Run pteranodons during another encounter for atmosphere, not as the main event. They make any fight harder by occupying the air.

Pteranodons are Int 2. They flee the moment one drops. The flock scatters into the canopy or cliff face and does not regroup.

Describe the dive as a shadow falling across the map before the attack roll, not after.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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