Free interactive D&D 5e SRD stat block

Pteranodon

Medium Beast, CR 1/4, AC 13, 13 HP. Unaligned.

Medium Beast (Dinosaur), Unaligned

AC
13
Initiative
+2 (12)
HP
13 (3d8)
Speed
10 ft., Fly 60 ft.
ScoreModSave
STR 12 +1 +1
DEX 15 +2 +2
CON 10 +0 +0
INT 2 -4 -4
WIS 9 -1 -1
CHA 5 -3 -3
Skills
Perception +1
Senses
Passive Perception 11
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Pteranodon

A pteranodon is a flyby beast with no actions in its SRD block, which tells you exactly what it is: a CR 1/4 environmental hazard with a 60 ft. fly speed and 10 ft. of walking that exists to harass parties in the air. 13 HP, AC 13, Strength 12, Dexterity 15. The party kills one in two hits. The point of the encounter is the swarm, the fall, or the swoop, not the stat block.

Use pteranodons as ambient pressure during a cliff climb, an airship boarding, or a jungle traverse. Run three to five at once for a level 1 to 2 party. The walking speed of 10 ft. means a pteranodon that lands is half-dead already, so they do not land. Open with a high pass: each pteranodon flies 60 ft. straight at one PC, makes whatever bite or beak attack the table agrees on (the cleanest read is +3 to hit for around 1d6+1 piercing using its Dex), then flies the rest of its movement back out of melee range. The party gets one round of opportunity attacks before the next pass, and ranged characters get to feel important.

The encounter's real teeth are the surroundings. A failed concentration save while a wizard is hovering on Fly. A failed Strength check on a rope bridge. A panicked horse that bolts because the shadow passed overhead. Run pteranodons during another encounter for free atmosphere, not as the encounter themselves. They make any other fight harder by occupying the air and forcing somebody to hold a bow on them.

Pteranodons are Intelligence 2 and Wisdom 9. They flee the moment one drops. The flock breaks, scatters into the canopy or the cliff face, and the survivors do not regroup. Do not have them stage a vendetta; they're animals.

Describe the dive as a shadow falling across the map a beat before the attack roll, not after. The shadow is the threat. The bite is the punctuation.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →